Homebrew Asura Species Details

By human standards, asura are very short. Described as only coming up to the belt of a human, an asura is usually between two feet ten inches and three feet eleven inches tall. They typically have slender builds, with the head, hands, and feet in somewhat exaggerated proportions. The head in particular is a wide, flat ellipsoid whose width is extended further by large, highly articulate ears which usually drop from the sides of the head. Asura eyes are large and come in a variety of colors; their size is the evolutionary result of being a subterranean race, as small frames can easier traverse their traditional homes in the depths. Their mouths are wide and filled with pointed, shark-like teeth. Asura typically have grayish skin and dark hair. Male and female asura are very similar in appearance; they are mostly differentiated by voice and ear structure.

In matters of childbirth and early development, little is known outside of the knowledge that asura give birth to live young in the same manner as humans (that is, they are placental mammals). Asura are able to learn speech at a very young age.

An asura will live 5-10% longer than a human, assuming no laboratory mishaps.


Credit to Arutha_Silverthorn for the initial rules and key abilities.

Asura Traits

From a young age ingenuity and desire to learn about the world is nurtured. As soon as they are able, they enrol in one of the 3 Asuran Colleges of study. Upon graduation they often will craft their first Archanomechanical Golem, a servant of assistance.

Ability Score Increase

Your Intelligence increases by 2.

Place of Study

Asura usually join a college from a young age, where they specialise their skills, focusing their abilities.

You can choose from 4 organisations:

  • College of Statics: Analytical and cautious, you prefer to do things right the first time. These are the builders of Asuran society. (+1 CON)
  • College of Dynamics: Enthusiastic and imaginative. The explorers and inventors of Asuran society. (+1 DEX)
  • College of Synergetics: Idealistic to a fault. These are the philosophers of the Asura. (+1 CHA)
  • The Inquest: Not so much a place of study, than an organisation of force. (+1 STR)

Tool Proficiency

You are proficient with three artisan tools of your choice.

Archanomechanical Golem

Every Asuran prodigy is encouraged from a young age to in Golemancy. A budding prodigy may construct their own Archanomechanical Golem.

The golem will always follow within 10ft of you unless instructed otherwise. A golem will only obey vocal commands within 100ft, including carrying items, or interacting with objects. If lost it will attempt to make its way back to you. Golems poses an intellect level that allows it to follow instructions to your benefit, but not the initiative to act without instruction.

A golem does not have the ability of fine hand movement or control, and as such cannot wield a weapon or perform complex tasks beyond carrying.

Your golem acts on your initiative.


 

Golem Stats

HP: 1d8 + Proficiency Modifier

Size: M / L Movement Speed: 30ft

Ability Scores:
STR: 14 DEX: 10 CON: 10 INT: 10 WIS: 8 CHA: 8


 If a Golem is destroyed, it may be rebuilt over the course of a standard working week. Asurans are crafty individuals, and as such can gather the resources needed from every day items found around a small town or settlement.

Previous Versions

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