Homebrew Amalgamate Species Details

"This thing was found under Karrd Insurance Firm huh? Weird... you said there was a lab beneath the building? I gotta say I find that hard to believe...

We'll take it in though... see if it can be helped at all... 

What? You said it likes cleaning stuff? Maybe we'll make it a janitor at the precinct."

Amalgamates are fusions of 1 or more races, with experimental "Synthetic Weave" injected into their blood stream. They often resemble a strange melted creature, with the features of what they were made out of. 
Most Amalgamates have distinct personality traits that remain from their past lives, lives which most do not remember after being experimented on. 
Depending on how they were created, most Amalgamates can actually be extremely intelligent. Although some may not be able to speak at all.

Having the Synthetic Weave in their blood stream, allows them to cast spells like a sorcerer, without needing much training.

Most Amalgamates are humanoid, but some have been shown to have some beast or monster-like qualities to them.

Amalgamate Traits

These are the traits you will gain by being an Amalgamate:

Past Life

You can gain one species trait you may have had from a race you were before you were fused. You may pick from these options:

Wings: Perhaps you were a Dragonborn, an Aasimar or an Aracocra?
Claws: Perhaps you were a Beastfolk?
Water Breathing: Perhaps you were a Genasi or Merfolk?
Resistance: Perhaps your species had a resistance to damage?
Darkvision: Perhaps your species evolved to see in the dark?

Synthetic Weave

The synthetic weave in your blood stream allows you to pick two cantrips from the sorcerer subclass to cast at will.

Remembered Languages.

You retain the languages learned before you were fused. Pick 2 languages from the options below: