Homebrew Agarica (Mushroom Folk) Species Details

Agarica are reticent cousins of Fairies. They prefer a quiet, serene environment surrounded by nature and many friends. Many choose to build their remote communities in particularly dark and damp settings, with most choosing abodes deep within forests or along secluded, wild coastline. As a coming of age, many Agarica spore or "travel on the wind", to interact with the rest of society for what is almost always the first and last time they leave home. If they do not return home, they establish new communities in  untouched parts of the world, surrounded by those they consider platonic soulmates.

 

Agarica (Mushroom Folk) Traits

As a mushroom folk you possess these traits:

Ability Score Increase

Your Constitution score increases by 2 and your Wisdom score increases by 1.

Age

Agarica reach adulthood at the age of 20 and generally live no longer than 75 years.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can't discern color in Darkness, only Shades of Gray.

Mycelium Familiarity

You gain proficiency in the nature skill.

Muscarinic Magic

You know the Poison Spray cantrip. You also know the Color Spray spell, and can cast it once per short rest. You can use Charisma, Intelligence or Wisdom as your spell modifier.

Hydrate or Die-drate

In dry or hot climates, or if you are otherwise unable to access water, you have disadvantage on Constitution saving throws and your speed decreases to 15 ft.

Hallucinatory Trance

Similarly to elves, Agarica do not sleep but rather enter a trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are aware of your surroundings and notice approaching enemies and other events as normal.

Languages

You can speak, read, and write Common, Sylvan, and Elvish. 

 

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