Homebrew FaeMoth Species Details

A small humanoid with four arms and a hard exoskeleton. They have beautiful wings that sprout from their back and are known to consist of any color. They have antennae at the top of the head that sprout through their fluffy hair. A fluffy poof of thick soft fur surrounds a FaeMoth's neck and sometimes also covers them from forearm to wrist, and calf to ankle. The race is typically shy and secluded by nature, liking to hide in forests. They are known for their speed in flight, although a FaeMoth on the ground is slower than most humanoids.

FaeMoth Traits

A small. Moth-like humanoid which thrives in the dark, despite being almost irresistibly attracted to light sources.

Multiple arms

The FaeMoth is a special race that has adapted some of the limbs of their Moth ancestors into extra arms letting them carry and use more things at once. With four arms they can hold four one-handed weapons or two two-handed weapons. They are not more ambidextrous than most humanoids, though, having one “main” and three “left-ish” hands. This race can take the Dual Wielder feat multiple times, each time allowing for one more of the extra weapons they wield to add +1 to AC. If a FaeMoth learns the Two-Weapon Fighting style, they can add their ability modifier to any attack made with a bonus action, regardless of which hand is used.

Tripped up by the Light

As a Moth-like creature, light infatuates you, causing you to lose focus and be attracted by the light. When a light source (other than sun, moon, or stars) first becomes active where you can see it, such as a lit torch, a campfire, or a spell or creature which generates light, you may choose to make a DC 14 Wisdom save against being fascinated by the light. While fascinated, you have disadvantage on all perception or other mind or sight-related checks so long as the light source remains active, and are compelled to use your movement to approach the light. You have disadvantage on attack rolls unless your target is between you and the light, in which case you have advantage, and you suffer a -2 penalty to AC. like if someone has a torch or a spell or creature in its description says it generates light (does not include the sun)  If you allow yourself to remain fascinated, you can gain the effect of a short or long rest in half the normal time. You may attempt another Wisdom save at the end of each of your turns. If you take damage, make another Wisdom save immediately, with a +1 bonus to the save for each damage die rolled for the source of the damage.

Enhanced Dark-vision

As a Moth-like creature, you are accustomed to the dark, letting you see further than most. You can see just as well in the dark as the light to a distance of 80 feet and another 40 feet as if the area were dimly lit. You can’t actually tell the difference between light and dark, describing everything instead as clear or fuzzy, although magical darkness still affects you.

Nimble Form

Your little Mothy body is exceptionally agile and your wings help you maneuver even when not in flight, giving you +2 to your dexterity score.

Small

You're Small.

Exoskeleton

Your body’s outer layer is a hard exoskeleton, and you think other races’ soft bodies are super weird. While visually indistinguishable from normal skin, your durable dermis provides better protection, giving a +1 boost to your Constitution score.

Honor of the Moon

The moons blessing showers your species with power. Depending on the phase of the moon, when in the moon light your visibility will change. If the moon is full, you'll be almost completely invisible, while during a super moon you are completely undetectable to sight. The smaller the moon seems in the sky as its stages vary, the less transparent you are, from transparency akin to that of clean water when it's a half moon to being completely visible when the moon is dark. When special moons happen, like a blood moon, or during a solar or lunar eclipse, you are altered by special effects dependent on the type of moon or lunar event. Effects might be anything from becoming feral to having a temporary 20 in all stats to rolling on a wild magic table. these The specific effects and their triggering lunar phases or events are decided by you and your DM.

Previous Versions

Name Date Modified Views Adds Version Actions
7/21/2025 1:12:06 AM
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