Homebrew Bosmer Species Details
Small and Nimble
The Bosmer are one of the smallest races in Tamri-el and are born with skin colors ranging from light brown to pale tan to light green. They are also capable of growing small horns or antlers from their foreheads. The Wood Elves lineage is less noble than that of the Altmer, but they have adapted well to Tamriel.
Defenders of the Green
Deep in the jungle province of Valenwood, towering Graht-Oaks provide shelter for the Wood Elves who call the land their home. Expert archers, stealthy stalkers, and peerless hunters are the champions of this race.
The Bosmer believe they were given their shape by the god Y’ffre, to whom they swore an oath known as the Green Pact. This Pact leads the Wood Elves who follow it to protect all plant life, and even avoid eating any plant matter. Instead, they exclusively eat meat and vow never to waste a scrap of it, leading some other races to believe that Wood Elves are bloodthirsty cannibals.
Generally, the Wood Elves are known to be more carefree than their fellow elven races, yet they possess curiosity and passion that often surpasses their brethren.
Bosmer Traits
TraitsAbility Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Wood Elves reach adulthood in their late teens or early twenties and can live up to 250 years old.
Size
Wood Elves range from 4 to 5 feet tall and have slender builds. Your size is Medium or Small. You choose the size when you select this race.
Speed
Your base walking speed is 35 feet.
Languages
You can speak, read, and write Cyrodilic(Common) and Bosmeri(Sylvan).
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
One with the Green
You have proficiency in the Nature Skill and advantage to saving throws against poison.
Valenwood Weapons Training
You have proficiencies with Shortbows and Longbows.
Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Command Animal
Once per Long Rest, you can choose one Beast within 60 feet of you whose CR is equal to or less than 1/4 your level. This beast must make a Charisma saving throw equal to 8 + your Proficiency bonus + your Charisma modifier. On a failure, the beast is charmed by you for a number of hours equal to your Proficiency Bonus.
While this beast is charmed by you, if you choose, you may train this beast to become an animal companion. If you do so, this animal companion gains max HP equal to your Proficiency bonus multiplied by your Charisma modifier, and adds your proficiency bonus to all skill checks and attack rolls it makes.
You may have one animal companion from this feature at a time.
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