Homebrew Breton Species Details
Manmeri
In the northwestern corner of Tamriel known as High Rock, ancient elves once intermingled with humans and gave rise to the Breton race. Over the centuries, this new race came to rule over High Rock in place of the elves who had been their lords. The Bretons only bear traces of their elven ancestry, but it grants them an affinity for magic beyond that of the other human races.
The Bretons are proud and fractitious, and High Rock is almost always broken into many competing feudal kingdoms. Powerful nobles negotiate complex politics while those beneath them aspire to become knights or learn the arcane arts. These nobles rule over commoners who often work the land or become shrewd merchants.
The other elven and human races have been known to deride the Bretons as 'mongrels' and call them Manmeri due to their mixed ancestry. But Bretons are much more than the sum of their parts. Their culture does contain influences from their elven and human ancestors, but once long ago the Bretons developed their own druid culture and wielded powerful nature magic.
Breton Traits
TraitsAbility Score Increase
Your Intelligence score increases by 2, and your Charisma score increases by 1.
Age
Bretons age slightly more slowly than ordinary humans due to their elven blood. A Breton can live up to 130 years old.
Size
Bretons tend to be smaller and slighter than the other human races, but can still be broad and reach well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Cyrodilic(Common) and one extra language of your choice.
Chivalry
You gain proficiency in Medium Armor and the Persuasion skill.
Magic Resistance
You have advantage on saving throws against spells and other magical effects.
Cantrip
You know one cantrip of your choice from the wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose the ability when you select this race).
Dragonskin
Once per long rest, you can use your reaction to negate all magical damage from a single spell for yourself. You may then choose to regain one spell slot of a level equal to 1/2 the incoming spell's level, or add half of the negated damage to your next melee attack.
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