Homebrew Doppelganger Species Details

Doppelgangers are devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise. Few creatures spread fear, suspicion, and deceit better than doppelgangers. Found in every land and culture, they can take on the guise of any individual of any race.

Stealing Secrets. A doppelganger’s adopted form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they intend to impersonate, studying them and probing their minds for secrets. A doppelganger can read a creature’s surface thoughts, allowing it to glean that creature’s name, desires, and fears, along with a few scattered memories. A doppelganger impersonating a specific creature as part of a long-term plot might keep its double alive and close at hand for weeks, probing the victim’s mind daily to learn how to behave and speak authentically.

Hedonistic Swindlers. Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered merchant or noble, the others take on a number of identities as circumstances warrant, playing the parts of family or servants while they live off the victim’s riches.

Changelings. Doppelgangers are too lazy or self-interested to raise their young. They assume attractive male forms and seduce women, leaving them to raise their progeny. A doppelganger child appears to be a normal member of its mother’s race until it reaches adolescence, at which point it discovers its true nature and is driven to seek out its kind to join them.

Doppelganger Traits

Your doppelganger character has the following traits.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1.

Age

Doppelgangers mature slightly faster than humans but share a similar lifespan—typically a century or less. While a doppelganger can transform to conceal their age, the effects of aging affect them similarly to humans.

Alignment

Doppelgangers tend toward pragmatic neutrality, and few doppelgangers embrace good.

Creature Type

You are a Monstrosity.

Size

Doppelgangers are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Free Mind

You are immune to being charmed.

Doppelganger Instincts

You gain proficiency with the two following skills: Deception, Insight.

Shapechanger

As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of an individual you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.

You stay in the new form until you use an action to revert to your true form or until you die.

Surprise Attack

If you surprise a creature and hit it with a weapon or unarmed attack during the first round of combat, the target takes an extra 3d6 damage from the attack.

Ambusher

You have advantage on unarmed and weapon attack rolls against any creature you have surprised.

Slam

You can use your dexterity modifier to make unarmed strikes. When you hit with them, you deal 1d6 + your Dexterity modifier bludgeoning damage.

Read Thoughts

As an action you can magically read the surface thoughts of one creature within 60 feet of you. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, you can continue reading its thoughts, as long as your concentration isn't broken (as if concentrating on a spell). While reading the target's mind, you have advantage on Insight, Deception, Intimidation, and Persuasion checks against the target.

Languages

You can speak, read, and write Common and two other languages of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2023 7:15:16 AM
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7/27/2023 7:26:11 AM
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6/17/2025 10:36:32 AM
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10/4/2026 11:47:35 PM
60
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