Homebrew Gargoyle - Revised Species Details
General Appearance: Sentient Stone individuals resemble the gargoyles of old, but with distinct, refined differences. Their forms are carved from various types of stone – granite, obsidian, marble, or even crystalline minerals – giving each individual a unique hue and texture. While robust and angular, their features are less monstrous and more expressive than their wilder counterparts. Their eyes often glow with a soft, internal light that matches the elemental essence within them (e.g., amber for earth, sapphire for air, emerald for water, ruby for fire). They typically stand between 6 and 8 feet tall, with broad shoulders and powerful limbs, and often possess stylized, bat-like wings that allow for powerful glides rather than sustained flight. Their bodies are rigid, yet capable of fluid movement, and they do not breathe, eat, or sleep in the traditional sense, instead drawing sustenance from ambient magical energy or simply remaining inert for long periods.
Abilities and Traits:
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Ability Score Increase: Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Your Wisdom and Intelligence score is reduced by 1.
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Age: Sentient Stone are ageless, though their forms can be damaged. They are considered mature upon their creation.
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Alignment: Their alignment is often influenced by their initial purpose or the elemental spirit within them. Many lean towards neutrality, but individuals can be of any alignment.
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Size: Your size is Large.
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Speed: Your base walking speed is 35 feet.
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Stone Form: You are a living construct. You do not need to eat, drink, or breathe. You are immune to disease. You do not sleep, but you must enter a state of inertness for at least 4 hours a day to regain your form's integrity. While inert, you are aware of your surroundings but are considered incapacitated.
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Natural Armor: Your stony hide provides you with natural armor. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
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Stone Glide: You have a gliding speed equal to your walking speed. You can move up to your walking speed horizontally for every 10 feet you descend. You cannot gain altitude with this movement. You can use your Stone Glide only if you aren't wearing heavy armor.
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Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
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Languages: You can speak, read, and write Common.
Culture and Personality: Having been created as guardians, many Sentient Stone still feel a deep-seated urge to protect or serve, though they now choose their own masters or causes. They are often stoic and observant, preferring to watch and learn before acting. Their understanding of emotions can be nuanced, as they experience them differently from organic beings. They value stability, craftsmanship, and the enduring nature of stone. They have no natural families, but often form strong, unbreakable bonds with those they choose to protect or with other Sentient Stone individuals. Some seek out the remnants of Xylos's legacy, hoping to understand their purpose, while others forge entirely new paths, becoming adventurers, scholars, or even artisans. They are often fascinated by the fleeting nature of organic life and the vibrant, changing world around them.
Names: Sentient Stone often adopt names that reflect their stony nature, the elemental energy within them, or abstract concepts they embody. Some might take names from their creator's ancient texts.
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Examples: Obsidian, Flint, Shale, Granite, Cinder, Zephyr, River, Gem, Aegis, Sentinel, Rune, Xylos (in reverence to their creator).
Gargoyle - Revised Traits
Sentient Stone individuals resemble the gargoyles of old, but with distinct, refined differences. Their forms are carved from various types of stone – granite, obsidian, marble, or even crystalline minerals – giving each individual a unique hue and textureAbility Scores
Ability Score Increase: Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Wisdom and Intelligence reduced by 1
Due to Gargoyles being created and not being raised their Wisdom and Intelligence scores are reduced by 1.
Wisdom and Intelligence reduced by 1
Due to Gargoyles being created and not being raised their Wisdom and Intelligence scores are reduced by 1.
Speed
Your speed is 35 ft.
Forged not Born
Material-Based Forms & Traits: The type of stone from which a Sentient Stone is formed grants them unique properties, reflecting the inherent qualities of that material. When creating your Sentient Stone character, choose one of the following material forms:
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Granite Form (Stalwart Guardian):
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Description: Composed of dense, mottled gray or reddish granite, these Sentient Stone are exceptionally sturdy. Their forms are often blockier and more imposing.
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Bonus: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. You have advantage on saving throws against being petrified.
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Obsidian Form (Shadowed Sentinel):
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Description: Forged from volcanic glass, these Sentient Stone possess a sleek, dark, and often reflective surface. Their movements can be surprisingly swift and silent.
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Bonus: You gain proficiency in the Stealth skill. When you are in dim light or darkness, you can use your bonus action to take the Hide action.
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Marble Form (Resilient Acolyte):
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Description: Carved from smooth, often veined marble, these Sentient Stone have a more refined and sometimes elegant appearance. They are surprisingly resilient to magical assaults.
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Bonus: You have advantage on saving throws against spells that would force you to move or prevent you from moving (such as Gust of Wind or Hold Person). Once per long rest, when you take damage from a spell, you can use your reaction to reduce that damage by an amount equal to your proficiency bonus.
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Crystalline Form (Arcane Conduit):
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Description: Fashioned from large, clear, or colored crystals, these Sentient Stone shimmer with internal light. Their forms are often angular and faceted, and they resonate with magical energies.
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Bonus: You gain proficiency in the Arcana skill. You know one cantrip of your choice from the wizard spell list. Constitution is your spellcasting ability for this cantrip.
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Stone Form
You are a living construct. You do not need to eat, drink, or breathe. You are immune to disease. You do not sleep, but you must enter a state of inertness for at least 4 hours a day to regain your form's integrity. While inert, you are aware of your surroundings but are considered incapacitated.
Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Languages
Your character knows the common tongue or whatever native language their creator is fluent in speaking/writing.
Natural Armor
Your stony hide provides you with natural armor. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Stone Glide
You have a gliding speed equal to your walking speed. You can move up to your walking speed horizontally for every 10 feet you descend. You cannot gain altitude with this movement. You can use your Stone Glide only if you aren't wearing heavy armor.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Resurrection
When a Sentient Stone character is reduced to 0 hit points and fails their death saving throws, their body crumbles into inert stone fragments, and the spark of their sentience and elemental spirit dissipates. Bringing them back requires more than just divine intervention; it necessitates a restoration of both their physical form and their magical essence.
Here are homebrew rules for resurrecting a Sentient Stone character:
1. Reconstruction and Re-infusion (Standard Method)
This is the most common method and requires a combination of skilled craftsmanship and powerful magic.
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Gathering the Remains: The party must recover at least 50% of the original Sentient Stone's fragmented body. Without a significant portion of their original form, the process becomes vastly more difficult.
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Reconstruction: A skilled artisan (proficient in Mason's Tools, or a character with a relevant background like a Dwarf or Golem Crafter) must spend 1d4 + 1 weeks meticulously reassembling and repairing the stone form. This requires raw materials of the original stone type (worth 500 gp). During this time, the artisan must succeed on a DC 15 Intelligence (Arcana) or Wisdom (Insight) check each week to properly align the magical conduits within the stone. Failure means an additional week of work.
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Re-infusion Ritual: Once the form is complete, a spellcaster (or multiple spellcasters) must perform a powerful ritual to re-infuse the spark of sentience and elemental spirit. This ritual requires:
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Casting Time: 8 hours
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Spell Slot Cost: 7th-level spell slot (or equivalent magical energy from multiple casters, e.g., two 5th-level slots).
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Material Components:
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Rare elemental gems matching the Sentient Stone's original elemental essence (e.g., a flawless sapphire for an Obsidian form, a pure emerald for a Granite form), worth 2,000 gp, consumed.
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Holy water or blessed oils, worth 500 gp, consumed.
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A piece of the Archmage Xylos's original workshop (if obtainable, otherwise a suitable substitute of arcane significance, worth 1,000 gp), consumed.
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Skill Checks: The primary caster must succeed on a DC 17 Intelligence (Arcana) check at the culmination of the ritual. If multiple casters are involved, they can make a group check.
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Outcome:
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If successful, the Sentient Stone is resurrected with all its hit points, but suffers two levels of exhaustion.
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If the Arcana check fails, the ritual fails, the components are consumed, and the Sentient Stone cannot be resurrected by this method for 1d4 days.
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A critical failure (rolling a 1 on the Arcana check) might result in a corrupted resurrection (e.g., the Sentient Stone returns as an uncontrolled elemental, or with a warped personality).
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2. The Heart of the Forge (Specific to Xylos's Legacy)
If the party can locate one of Archmage Xylos's hidden forges or workshops, a more direct (but still challenging) method might be possible.
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Accessing the Forge: The forge must be active and attuned to the elemental energies Xylos once commanded. This might involve solving a complex magical puzzle, defeating a guardian construct, or restoring a power source.
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Ritual of Rekindling: Once the forge is accessible, the Sentient Stone's remains are placed within its central chamber. A powerful ritual, often inscribed within the forge itself, can be performed.
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Casting Time: 1 hour
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Spell Slot Cost: 5th-level spell slot.
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Material Components: Fine elemental dusts and rare arcane salts, worth 1,000 gp, consumed.
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Skill Checks: A DC 15 Intelligence (Arcana) check is required to activate the forge's full power.
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Outcome:
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If successful, the Sentient Stone is resurrected with all its hit points and no exhaustion.
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Failure consumes the components and requires recalibration of the forge (1d6 days) before another attempt.
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3. Divine Intervention (Rare & DM Discretion)
A powerful deity of creation, earth, or life might be persuaded to intervene, but this would be exceptionally rare and require a significant quest or act of faith. The deity might demand a great sacrifice or a monumental task in return for such a profound act. The Sentient Stone would likely return with a new purpose or divine blessing.
4. Material-Specific Resurrection Quirks (DM's Choice)
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Obsidian Form: Might require the ritual to be performed during a volcanic eruption or within a geothermal vent to properly re-harden their form.
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Crystalline Form: Could necessitate exposure to raw magical ley lines or the heart of a powerful magical nexus to fully recharge their crystalline structure.
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Marble Form: May need to be bathed in the pure waters of a sacred spring or exposed to moonlight for a full lunar cycle.
Stone Claws
Your stony claws are natural weapons, which you can use to make unarmed strikes.
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If you hit with them, you deal 1d6 slashing damage.
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If you are a Monk, this damage increases by 1d4 slashing or bludgeoning damage.
You use your Strength modifier for the attack and damage rolls of your claw attacks or your Dexterity modifier if you are a Monk.
Previous Versions
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