Homebrew Destined Death Wolf 3.0 Species Details
The "Wolf of Death" is an imposing figure, standing at a towering height of 7 to 8 feet. Their physique is a striking blend of humanoid and lupine features, radiating a sense of primal strength and agility. A thick, robust layer of fur, typically black or dark gray, covers their entire body, providing them with ample protection against the elements.
Destined Death Wolf 3.0 Traits
Ability Score Increase Your Strength score increases by 2, and your Dexterity score increases by 1. Age A Wolf of Death has a lifespan similar to that of a human but they mature at a much earlier age, usually by age 5. Alignment Due to their wild and primal instincts, Wolves of Death tend towards chaotic alignments. They have a strong sense of independence but are not inherently evil. Size As large creatures, Wolves of Death typically stand between 7.5 to 9 feet tall and weigh around 400 pounds. Your size is Large. Speed Your base walking speed is 35 feet. Darkvision You are accustomed to hunting at night and navigating the darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Keen Hearing and Smell You have advantage on Wisdom (Perception) checks that rely on hearing or smell. Deathly Roar You can use your action to unleash a chilling roar. All creatures within 20 feet of yDeath Coating
As an action, you can imbue your blade with the chilling essence of death itself. For the duration, your sword gleams with a ghastly, shadowy light and seethes with necrotic energy.
Once on your turn, you can hit a creature with a melee attack using the imbued weapon. On a hit, the target takes an extra 2d8 necrotic damage. This necrotic damage increases by 1d8 if the target is an undead or a creature with the ability to regenerate.
In addition, when you activate this ability, you can choose to cause the blade to emanate an aura of dread in a 10-foot radius. Any creature hostile to you that starts its turn in this aura must make a Wisdom saving throw or be frightened until the start of its next turn. DC 10+ intimidation modifier
Once you have used this ability, you can't use it again until you finish a short or long rest.
Languages
You can speak, read, and write Common and one other language of your choice.
Ability Score Increase
Your Strength score increases by 2, and your Dexterity score increases by 1.
Darkvision
You are accustomed to hunting at night and navigating the darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Hearing and Smell
You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Thick Fur
Thick Fur
Your dense fur gives you a base Armor Class of 13 + your Dexterity modifier when you aren’t wearing armor. Your fur doesn't provide this benefit if you're wearing armor.
Previous Versions
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7/23/2025 2:11:08 AM
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