Homebrew Drwell Species Details

Commonly found in the Underdark, Drwell live amongst themselves and commonly interact with Svirfneblin. The race is young but evolve quickly and their stonework is amazing. No one knows how, but their blades of stone, or as they call them, Salls, are extremely durable, light, and have an edge that would make a man bleed at the slightest touch. They are astonished by sunlight but can get sunburnt easily due to living in such a sunless place, this will go away over time, but it takes a few weeks for the acclimation to take place. They share the same lack of humour due to the harsh conditions and need for survival. They are always up for adventure and have extremely good craftsmanship. They have been known to make the some of the greatest stone weapons of all time.

Drwell Traits

Traits

Ability Score Increase

Your Strength or Dexterity along with your Wisdom or Intelligence score increase by 2.

Age

Drwell mature physically at a faster rate than most in about 15 years but reach mental maturity around age 50, they grow within their tribe and the understanding of nature around them, not just physical and mental growth. They outlive humans by a large margin and claim adulthood around age 150 and can live up to a millennium.

Alignment

Drwell love creating useful things out of whatever they can find and love a good adventure. They willingly protect those that are close to them and fall towards any aspect of chaos that fits them best and are more likely good than not.

Size

 Drwell stand much, much taller than their friends, the gnomes, and are typically around 6 to 7 feet tall with usually muscular builds weighing around 250 to 300 pounds. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Superior Darkvision

Do to living in dark settings within the caverns and caves of the underdark, you have superior vision while in dim lit, or dark conditions. You can see up to 120 feet in dim light as if it were bright, and in darkness as if it were dim light. You can’t discern colours in darkness, only shades of gray.

Sneaky and Smart While in the Dark

You have advantage on Dexterity (Stealth) checks to hide and Wisdom (Perception) checks that rely on sight, within range of your darkvision, while in dark or dim lit areas. You have proficiency in the stealth and perception skills.

Day Dreamers

Even within the few dozen Millennia the Drwell have been around, they have evolved to be need semiconscious sleep because of the dangers of the underdark. Only those who sleep less and light live longer, those who slept got devoured by the lurking's in the caverns. Daydreaming only 4 hours results in the same benefits as a long rest.

Creative Ancestry

Just about anything you can find (or you can make it), you are able to put to good use without even thinking of it. You have proficiency with Improvised Weapons.

Drwellish Training

You have proficiency with the Longbow, the Shortbow, the Longsword, and you can cast the Firebolt cantrip at will and gain its perks at higher levels. The Drwell have been known to use this for light within tribes in the underdark to 'lighten the place up.'

Nimble In Combat

You can take the Disengage or Hide action on each of your turns even when duel wielding.

Languages

You can speak, read, and write Common and Drwellian. You can also speak, read, and write Gnomish or Undercommon, this is what allows you to interact with the Svirfneblin.

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