Homebrew Gallifreyan Species Details
Outwardly appearing human, a Gallifreyan is a time-sensitive humanoid warped and reshaped by the untempered energies of time. A Gallifreyan isn’t born—they are created.
Innately long-lived, Gallifreyans can live for up to a millennium before succumbing to old age. Their internal anatomy—including a binary vascular system, dual brainstems, an insulated nervous system, and a respiratory bypass—makes them exceptionally resilient and difficult to kill. However, this same alien physiology can pose unexpected dangers in a world not built for their kind.
Intelligent, clever, witty, and charismatic, a Gallifreyan has the potential to rise to greatness—or to set the world ablaze.
Gallifreyan Traits
A time-touched Humanoid from another world.Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your Speed is 30 ft.
Gallifreyan Metabolism
Your unique physiology allows you to process toxins and temporal corruption with remarkable efficiency. You have resistance to poison and necrotic damage, and you have advantage on saving throws to avoid or end the poisoned condition.
Psychic Training
Your mind is exceptionally difficult to influence. You have advantage on saving throws to avoid or end the charmed condition. Additionally you can cast the cantrip Message at will, using no somatic or material components.
Universal Understanding
Your mind has adapted to comprehend the languages and instincts of countless creatures.
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You can cast Comprehend Languages and Speak with Animals once each without expending a spell slot. You regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
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If you have a Spellcasting or Pact Magic feature, these spells are considered part of that class’s spell list for you. You always have them prepared, and they don’t count against the number of spells you can prepare or know.
Alien Anatomy
Your unique biology resists conventional healing. When a non-Gallifreyan creature restores your hit points using a spell, feature, or magic item, you regain only half the hit points rolled (rounded up). Additionally, certain medicines—such as healing potions—may trigger adverse reactions, potentially causing harm at the GM’s discretion.
Minor Rejuvenation
The temporal energies infusing your soul sustain your body, adapting it to survive even in realities where your physiology is foreign and fragile.
As a bonus action, you can restore hit points equal to 4d4+4. You can use this feature a number of times per long rest equal to your proficiency bonus.
Previous Versions
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