Homebrew Anacondrai Species Details
Anacondrai are a descendant race born from lindworms that mated with dragonborns. They are more slim in shape with thick skeletons that surprisingly are collapsible allowing for them to traverse tight spaces. They don't have the horns of their dragonborn ancestors and have traded them for having a split jaw allowing for larger objects to be eaten. There seems to be a hierarchy between members with chiefs being the leaders, then generals, soldiers, civilians, and lastly traitors. They are a prideful species caring for strength to determine power, though they aren't savages and will not force others to fight and let those that aren't fighters to serve other roles. Traitors are those that deify traditions and are usually those that use magic like warlocks, clerics, etc. They are cast out when found and are branded with a symbol so other clans know of their standing.
When Anacondrai are in dark places their vision alters to see in inferred colours allowing them to see the heat off of enemies. The Anacondrai have a mysterious ability not found in their ancestors which allow their scales/skin to become invisible and any clothing disappears a second later, though those that have been outcasted and marked are at a disadvantage as the marks leave a scar that cannot turn invisible.
Their lifespan is currently unknown as some have been found to be hundreds of years, they seemingly don't age much as they instead shed their scales and skin when they grow. The oldest and largest of the species are around the height of ogres and their tails are 25 feet long.
Anacondrai Traits
Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet walking, 10 feet burrowing
Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Inferred vision
You have Infrared vision with a range of 60 feet.
Purple scales
You have purple scales that allow for you to cast Invisibility with no cost and as a bonus action.
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