Homebrew Cervitaur (Centaur-like Deer/Elk) Species Details

Beystelk gallop throughout the multiverse and trace their origins to many different realms. The beystelk presented here hail from the Feywild and mystically resonate with the natural world. From the waist up, they resemble elves, displaying all the elf varieties of skin tone. From the waist down, they have the bodies of deer, elk, or moose.

Beystelk Traits

Creature Type: Humanoid
Size: Medium (about 6 - 8 feet tall)
Speed: 40 feet

Cervitaur (Centaur-like Deer/Elk) Traits

As a Beystelk, you have these special traits.

Creature Type

You are a Fey.

Size

Your size is Medium.

Speed

Your walking speed is 40 feet.

Darkvision

You have Darkvision with a range of 60 feet.

Charge

If you move at least 30 ft. toward a target and hit it with a melee attack in the same turn, you can follow that attack with a bonus action, making one attack against that target with your antlers or hooves.

Cervine Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.

Antlers and Hooves

You have antlers and hooves that you can use to make unarmed strikes. When you hit with either of them, the strike deals 1d6 + your Strength modifier piercing or bludgeoning damage (respectively), instead of the bludgeoning damage normal for an unarmed strike.

Natural Affinity

Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.

Languages

Your character knows at least three languages: Common, Sylvan, plus one language you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.

The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely.

Standard Languages
1d12 Language Origin
— Common Sigil
1 Common Sign Language Sigil
2 Draconic Dragons
3-4 Dwarvish Dwarves
5-6 Elvish Elves
7 Giant Giants
8 Gnomish Gnomish
9 Goblin Goblinoids
10-11 Halfling Halflings
12 Orc Orcs

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