Homebrew Eliatrope Species Details

Eliatropes are portal masters who use wakfu to there advantage

Eliatrope Traits

uses wakfu points to do amazing Eliatrope magic

spatial awareness

You have advantage on saving throws against being grappled, restrained, or paralyzed.

ancient memory

You automatically succeed on any History or Arcana check made to recall knowledge about the Eliatrope civilization, planar gates, or Wakfu energy.

long lived

You age slowly and live up to 2,000 years. You reach maturity by age 10.

wakfu contol

You have a number of Wakfu Points (WP) equal to your Proficiency Bonus + Intelligence modifier (minimum 1). You regain all WP after a long rest and half on a short rest.

Base Wakfu Abilities (All Eliatropes Can Use These)

These are racial Wakfu powers, available to all Eliatropes regardless of class.

🌀 Portal Step

  • Cost: 1 WP

  • Effect: As a bonus action, open a small Eliatrope portal. Teleport yourself or a creature within 5 feet up to 30 feet to a visible location.

  • Scales: At Level 6, the range increases to 60 feet. At Level 12, you can create a 2-way portal lasting until the start of your next turn (enemies may also use it).


💥 Wakfu Pulse

  • Cost: 2 WP

  • Effect: As an action, release a pulse of Wakfu energy. All creatures in a 10-ft radius must make a Dex save (DC = 8 + prof + Int) or take 2d6 force damage and be pushed 10 feet away.

  • Scales: Damage increases by 1d6 at 5th, 11th, and 17th levels.


🛡️ Wakfu Shield

  • Cost: 1 WP

  • Effect: When you're hit by an attack, you can use your reaction to reduce the damage by 1d8 + Int modifier.

  • Scales: At Level 10, you can also teleport 10 feet away after activating this.


👁️ Temporal Glimpse

  • Cost: 2 WP

  • Effect: As a bonus action, briefly peek one second into the future. You gain advantage on your next attack roll, ability check, or saving throw within 1 minute.


💠 Overchannel (1/day)

  • Cost: 0 (special) only at level 10

  • Effect: You may spend all remaining WP to supercharge a single action, spell, or ability. That action is empowered:

    • Attack spells deal max damage

    • Buff spells have double duration

    • You may teleport up to 500 ft (line of sight)

  • After use, you suffer 1 level of exhaustion.

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