Homebrew Dryadic Genasi Species Details

Genasi  born of the Fae plane, often descend from one of the many dryadic beings calling it home, and with time grow to posses the traits of nature. Possessing a temperament often in line with nature itself, these Genasi lean towards peaceful or reflective dispositions, but when threatened will respond with the full wrath of the forests fury. 

As a Dryadic Genasi, your appearance is near human, however large parts of your body are covered in bark or vines, giving you a hardier disposition, and allowing you to mold in a limited capacity parts of your body. Other distinguishing features include a green chlorophyll blood, allowing you to photosynthesize sunlight, shortening the amount of sleep you require to 4 hours,  as long as you have been in either direct or filtered sunlight for at least 4 hours of that day.

Dryadic Genasi Traits

As a Dryadic Genasi, you have the following traits.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Creature Type

You are a Humanoid.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Natural Body

The hardy bark like skin you possess grants you Natural Armour, and by shifting the composition of you your hands you are able to wield them as Natural Weapons. 

Your Unarmored  AC becomes 12 plus your Constitution modifier. 

Your Unarmed Melee attacks become 1d6 plus your Strength. 

Photosynthesis

Due to the Chlorophyll in your blood, you are able to reduce your long rest requirements to 4 hours, so long as you have spent at least 4 hours in either direct or filtered sunlight that day. 

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