Homebrew Cookiefolk Species Details
Cookiefolks live and all sorts of societies and cultures similar to humanoids. kingdoms, tribes, forms of government. cookies can come together for many reasons.
Society for Cookiefolk shares many similarities to societies You've most likely already seen, with a few exceptions. Cookies of similar themes or flavors tend to stay together. Cookies that’s how the tart flavor of fruits somewhere in their dough may resign in the HollyBerry Kingdom, a place surrounded by Rich jungles and lakes made of soda. While more bitter cookies May find themselves in the dark cacao Kingdom, surrounded by roaring blizzards of powder sugar.
Cookies that don't share the same traits aren't necessarily excluded from certain cultures, But it can be seen as pretty taboo. These outliers may become the target of trouble depending on where exactly they choose to stay.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race in this chapter tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. Cookies, however, have a life span of about a century.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Cookiefolk Traits
As a Cookiefolk you have the following racial traits.Creature Type
You are a Fey.
Size
You are Small.
Speed
Your walking speed is 30 feet.
Cookie Magic
You know the druidcraft cantrip.
Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Catch Me If You Can
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Icing Type
Your lineage stems from aCookie progenitor. Choose the kind of Cookie from the Cookie Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Cookie | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Orange | Fire |
| Cyan | Lightning |
| Green | Acid |
| Yellow | Fire |
| Neon Green | Poison |
| Red | Fire |
| Grey | Cold |
| White | Cold |
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