Homebrew Kamaul Species Details

The Information of the Dwellers:

Body Factors:

Average Height: 5’0” - 6’0”

Average Weight: 150-200 Pounds

Average Lifespan: 70-120

Surface Factors: 

Hair: No Hair, two horns grow out of their head as they mature. If they accept their duty as warriors of the Gods, these horns grow together and blind them, but give them Spatial Awareness. If they deny the Gods, the horns separate and they gain Magic Sight. (Still retain normal sight this way) 

Hull: A pale gray skin color. They have holes drilled through them as they mature, making them lighter.  

Frame: Whether they accept or deny the Gods, they will grow a large pair of spectral wings. These spectral wings change color depending on whether they accepted or denied the Gods, dark purple for acceptance, or light pink for denial. The starting color of their wings when they are first born is white.

Facial Factors:

Ears: Two ear holes sit on both sides of the head

Eyes: Either their eyes are gouged out during their acceptance ceremony, or their eyes are bright white after they choose to deny the Gods.

Mouth: No mouth, speaking sounds akin to a whistling, some say the holes drilled through them are supposed to be so they can talk.

Nose: No nose, a small slit instead is centered below their eyes, where they smell from.

Structure: Sharp chins, and larger foreheads to support their massive horns. 

 

The Appearance of the Dwellers:

The Kamaul are known as almost two different looking people. Those of the Kamaul that accept the Gods, and those that deny them. Those that accept the Gods of Virtue as their rulers and generals, have their horns together, no eyes, and dark purple spectral wings. Those without the shared devotion to the Gods as their brothers and sisters look a bit different. Those who have denied the Gods, have their horns separated, eyes, and light pink wings. 

Both of these types of Kamaul look alike in every other aspect. Including a pale gray skin color with holes drilled into their bodies, along the arms, legs, feet, and hands, to make them lighter to fly quicker. Besides this, they have pointed chins, with large foreheads to support their massive horns. They have two ear holes on either side of their head, and a small slit beneath where their eyes were/are where they smell and breath from. 

 

The Story of the Dwellers:

“Be not afraid? I’ll let you know right now pal, I am very afraid.”

- Wolaeth

The Kamaul are a creation of the Gods of Virtue, they were a people that were forced to fight for the Gods of Virtue for a long time, until the first of all to deny the Gods was made. Adam, the first of the Kamaul to deny the Gods, did not complete his acceptance ceremony, and neither did his partner, Eve. They together decided they would rather forge their own paths than to be led astray by the Gods of Virtue. They were the first to split their horns, and to not gouge their eyes out. Their wings changed colors to a light pink, the first of its occurrence. The starting color of their wings when they are first born is white. After this, the long history of the Kamaul being enslaved by the Gods of Virtue would become a thing more of the past than present. Many more would go on to follow the First, Adam and Eve. Though there were still some who chose to follow the Gods of Virtue, many would go on to leave their cause. This would leave the Gods of Virtue weaker against the Gods of Sin. 

The enslavement of the people of Edrrera is a sad story. The Cyth’Raul were transformed against their will, their old selves dying as they transformed. The Kamaul however were forced to serve the Gods of Virtue for a long time. This servitude would scar many of the bloodlines of the Kamaul, and kill off many more. The Kamaul were forced into breeding camps during certain periods of rest from the war, leading to a cycle of war then breeding then war and so on. Those of the Kamaul who would go on to deny the Gods would escape this hellish cycle, but some would stay with the sense of familiarity and consistency that came with the cycle of war and breeding. 

The Kamaul have little known heritage besides war and breeding. Amongst these subjects there are a few noted points of heritage. Often choirs are formed that chant war songs as they march forward to battle. Additionally it is common place for groups of Kamaul to gather together for mating and it is known that there is singing that goes on during these events as well. 

As for the heritage of those who have denied the Gods, there is little singing that goes on. More often than those of the Gods, these Kamaul choose to live more private lives, choosing only one partner, as Adam and Eve did, and keeping any mating private and secret. They develop families, often having 2-6 children, depending on the health of the chosen birth giver. 

To give birth, a Kamaul trims its wings. From these wing trimmings, the Kamaul involved will then go to shape the new born together, either in groups of those who sing and praise the Gods together as they make new life, or in private between two paired Kamaul of those who have denied the Gods. After these shapings are done, a new Kamaul will be born into the world, either to go to be trained for war, or to live a life amongst its family. When a Kamaul trims its wings, it loses flight distance and speed.

It should be noted that those who deny the Gods are outcast from Edrrera by the Gods of Virtue.  It is even rumored that one of the Gods of Sin tempted Adam and Eve to deny the Gods of Virtue…

Kamaul Traits

As a kamual, you have the following features:

Ability Score Increase

Your Constitution increases by 2, and your Charisma or Intelligence increases by 1, depending of if you accept your role, or deny the gods.

Alternatively, at your GM’s discretion, you can choose one of the following options:

  • Increase one of your Ability scores by 2, and another by 1.
  • Increase three of your Ability scores by 1.

None of the Ability score increases gained through your race can increase any Ability score above 20.

Languages

You know common and celestial.

Size

You are Medium.

Speed

Your base walking speed is 30 feet. You also have a fly speed equal to your base walking speed.

Divine Divergence

As a kamual, once you become of age, you have a choice: to accept your role and fight for the gods, or deny this fate for yourself.

Requiem Refrain

When you take a short rest, you can choose to perform (Singing, humming, or a ritualistic chant) and choose a number of willing creatures equal to your proficiency bonus ({{proficiency}}) who can hear you to recover a limited number of spell slots. Each affected creature can recover a number of spell slots equal to your charisma bonus (acceptance) or intelligence (denial) (minimum 1). No spell slot recovered can be higher than your proficiency bonus. Once you use this feature, you must complete a long rest before using it again.

Mana Conduits

You can cast a cantrip/spell you know as a bonus action a number of times per long rest equal to your proficiency bonus. When cantrips are cast this way, they ignore verbal and somatic components, as the magic that flows through your veins instinctively molds the spell for you.

 

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