Homebrew Warforged Tiefling Species Details
A Tiefling race, at some point in time. This race is brought on by a Tiefling that has become completely Undone by massive damage or severe magical means. Being reborn through Great Magical effort, but misshapen and redone. While holding onto the Tiefling lineage, it only goes Soul deep. The shell it inhabits is newly made, and without many of the perks and limits of its predecessor.
Warforged Tiefling Traits
The Warforged Tiefling has the Following Racial Traits.Ability Score Increase.
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Alignment.
Most warforged tieflings take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, depending on the life they lead before, or what caused them to nearly (technically completely) loose it.
Size.
Size modifier = 2d6
Height = 5 feet + 6 inches + your size modifier in inches
Weight in pounds = 225 + (4 × your size modifier)
Speed.
Your base walking speed is 30 feet.
Darkvision.
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Constructed Resilience.
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry's Rest.
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection.
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, the armor incorporated into your body can’t be removed against your will.
Specialized Design.
You gain one skill proficiency and one tool proficiency of your choice.
Languages.
You can speak, read, and write Common, Infernal and two other languages of your choice, based on your backstory / background.
Infernal Legacy.
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
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