Homebrew Evolved Warforged Species Details
The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond the war. A warforged can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose and meaning.
Evolved Warforged Traits
Your warforged character has the following traits.Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Alignment
Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
Size
Your size is Medium or Small, you choose when you pick this race.
Speed
Your base walking speed is 40 feet.
Constructed Resilience
- You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest
When you take a long rest, you must spend at least 4 hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armour.
- You gain a +1 bonus to Armor Class.
- You can don only armour with which you have proficiency. To don armour, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armour. To doff armour, you must spend 1 hour removing it. You can rest while donning or doffing armour in this way.
- While you live, your armour can't be removed from your body against your will.
Specialised Design
- You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common and two other languages of your choice.
Weapon Integration
You learn to integrate a weapons "soul" into your body, creating a magical bond between yourself and the weapon. You integrate the weapon over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have integrated a weapon into yourself, you can't be disarmed of that weapon. If it is on the same plane of existence, you can also summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
You can have up to two weapons integrated into you, and can summon both if needed. If you attempt to bond with a third weapon, you must unintegrate one of the other two.
Previous Versions
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8/8/2025 10:54:33 PM
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