Homebrew Chain Devil Species Details
Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious metal to coerce prisoners into betraying themselves. Many serve powerful devils, wrenching secrets from imprisoned souls using deadly, animate chains. Left to their own devices, chain devils encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the Nine Hells.
Along with psychological threats and physical harm, a chain devil uses its unnerving gaze to make its victims perceive their worst fear rather than the monster. Roll on or choose a result from the Chain Devil Masks table to inspire a chain devil’s fearful appearance.
| 1d4 | To a Viewer, the Chain Devil Looks Like... |
|---|---|
| 1 | The corpse of a loved one. |
| 2 | A disapproving deity. |
| 3 | A harsh instructor or superior. |
| 4 | The viewer at their lowest point in life. |
Chain Devil Traits
Morbid artisans who use deception, menace, and vicious metal to coerce prisoners into betraying themselves.Diabolical Restoration
"Try your best, it's not enough. Your Punishment will return."
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Fiendish Form
"TRY HARDER."
The Chain Devils are born from deception and vicious metal. The metal and demonic form grants them Resistance to Bludgeoning, Cold, Piercing, Slashing, Immunities to Fire, Poison, and Poisoned conditions.
Mystical Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Devil Sight
"I CAN SEE YOU HAHAHA"
Chain Devils can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Combative
The Chain devil can naturally make two attacks with one action, in any combination of Chain of the Damned, Infernal Chain, or a Weapon or Spell attack.
Chains of the Damned
"REPENT, YOUR PUNISHMENT HAS ARRIVED."
The Chain Devil has a natural control over metal in chains, cursed chains wrap its body, allowing a natural whip-like weapon aside from the meat-hook at the end, allowing a grappling weapon.
Melee Attack Roll: reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends. The Chain Devil may choose to pull a restrained creature into melee range with this ability.
Conjure Infernal Chains
"GET OVER HERE!!!"
The devil conjures a fiery chain to bind a creature.
Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet. Failure: 9 (2d4 + 4) Fire damage, and the target has the Restrained condition until the end of the devil’s next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. Success: The chain disappears.
Unnerving Gaze
"There is no use in running."
A creature that the devil can see starts its turn within 30 feet of the devil and can see the devil. Response—Wisdom Saving Throw: DC 15, the triggering creature. Failure: The target has the Frightened condition until the end of its turn. Success: The target is immune to this devil’s Unnerving Gaze for 24 hours.
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