Homebrew Weapon Remnant Species Details
You are a martial, simple weapon or a shield. Youre magical by all meanss, intricate in desing runes hidden orr showing cover you vessel.
Weapon Remnant Traits
Weapon TraitsDarvision
You have Darkvision with a range of 30 feet.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
Creature Type
Your body is usually humanoid, however you may seek dm`s aproval for other options.
Age
A typical Weapon Remnant lasts between 10 and 20 years. But if well kept, it may endure for centuries or even millennia.
Dark Possesion
You gain the ability to possess a humanoid who willingly grasps you. The target must succeed on a Charisma, Wisdom, or Intelligence saving throw (DC = 8 + your proficiency bonus) or become possessed. Objects and bodies whom you are stuck to automatically fail this saving throw.
While Possesed you body is you, inherriting you stats and species e class traits.
At the end of each of its turns, the target repeats the saving throw, ending the possession on a success, if the crature losses grasp of you they istantly break free from your possesion. You cannot possess a creature whose Intelligence score is lower than yours.
While bodieless you are paralyzed and unnable to use any of your traits, only being able to telepathically speak to creatures whithin 5 feet of you.
Cursed Presence
Any creature trying to determine your cursed nature has advantage doing so.
Sheathed Blade
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconcious.
Object of Magic
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don't need to breathe.
- You are immune to disease.
- You are vunerable to force damage
Comments