Homebrew Foreborn Species Details
Foreborn is an uncommon tree-like species that comes to be when a fetus is affected by stoitosis. Although it can happen to any species, a child born from such complications rarely ends up resembling their original species. Instead, they take on a twisted and gnarly shape, unlike most humanoids foreborn do not get faces which can emote, instead they communicate their emotion audibly and through bodylanguage. Their heads are often hollowed out, and carry no vital organs, but often grows to show a face with a still emotion. Foreborn can not reproduce, and live very short lives unless rooted. Foreborns can live around 10 years unrooted, while rooted foreborns essentially live forever, but are even rarer to find. To regain their vitality from being unrooted they must spend around three times as long rooted as they've spent unrooted.
The mother often perishes when birthing a foreborn, and for the foreborn to survive they must be burried qucikly after birth, the fetus is then transformed into the core of the foreborn, which becomes the one thing that keeps it alive. The husk grows around the core, but can be moved around inside it, and even outside it.
Foreborn Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall)
Speed: 30 feet
Foreborn senses
You have True Sight up to 50ft, beyond which you are completely blind.
You can't smell or taste, and you don't need to eat or sleep.
Instead you need to root yourself to fertile earth and focus your energy on recovering to complete a long rest.
Rooted Recovery
While standing on fertile earth, you can as a bonus action use the Rooted Recovery a number of times equal to your Proficiency Bonus; you regain all expended uses when you finish a Long Rest.
While active your speed is reduced to 0 and you have advantage on checks against abilities that would move you or knock you prone. Ranged attacks have advantage against you.
When starting your turn with Rooted Recovery active you recover 1d4 + Proficiency Bonus health and may choose to end rooted recovery.
Vital Rotation
Your body is but a husk that carries your core around, the core is everything that keeps you alive and can be moved around your husk at will.
You can as a bonus action use Vital Rotation a number of times equal to your Proficiency Bonus; you regain all expended uses when you finish a Long Rest.
When getting hit by a critical hit you can as a reaction move your core out of the way of danger turning it into an ordinary hit.