Homebrew Dullahan Species Details
A dullahan is a fey creature born of the Unseelie Court. Though often mistaken for undead due to their separated body and head, both remain alive through a powerful curse. Drawn to travel at night by Unseelie magic and their own grim appearance, dullahans have become the subject of fearful folklore. They are created through a dark ritual performed by Unseelie fey in pursuit of immortality. The process strips them of their former identities, leaving only vague fragments of their past life behind. Because the ritual so rarely succeeds, dullahans are a rare sight.
Physical Appearance:
Dullahans retain a resemblance to the race they once were before undergoing their transformation. Their eyes are usually black, and their hair may take any natural color, though black, gray, and white are the most common. Their mouths stretch unnaturally wide, reaching almost to the sides of the head.
Dullahan Names:
The true names of dullahans often feature repeating syllables or resemble Nordic names. When interacting with other races, some dullahans adopt human names or simple nicknames instead.
Male: Mnoh Vis, Khit Tuc, Frur Tor, ...
Female: LaLa, MeiMei, ViVi, ...
Nicknames: Grim, Celty, Headless Nick, ...
Dullahan Quirks
| d6 | Quirk |
|---|---|
| 1 | I hate it when people watch me. A glance is forgivable but staring is insufferable. |
| 2 | I have vague memories of the life I lived before becoming a dullahan. |
| 3 | I get an itch when someone nearby is close to death. |
| 4 | I am restless at night and prone to wandering. |
| 5 | I’m comfortable around gore. I’m rather gruesome to look at myself. |
| 6 | I always call people by name. |
Dullahan Traits
As a Dullahan u have the following traits: Darkvision, Eyes of the Headless, Headless, Restless Spirit, Unseelie Magic, Weakness to GoldLanguages
You speak Common and Sylvan.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Eyes of the Headless
Your head can rotate freely, granting you a full 360-degree field of vision. You are always aware of your surroundings, able to notice hidden threats or subtle movements, even when your body cannot see them. You have proficency in the perception skill.
Restless Spirit
You don’t need to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Headless
You cannot be killed by decapitation. You may attach or detach your head at will. You always know the distance and direction to your head unless it is on another plane.
Damage done to your head when seperated reduces your hit points. When separate, both head and body can see and hear. Your headless body cannot speak but can eat and drink as well as cast spells, even spells with verbal components. Your head retains the AC of your body but cannot benefit from shields.
Unseelie Magic
You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Fog Cloud spell once using this trait, and you regain the ability to do so when you finish a long rest. At 5th level, you can cast the Find Steed spell once using this trait, regaining the ability to do so after a long rest. The mount conjured by this spell is considered a fey creature. Additionally, the steed can be stored in your shadow and retrieved as an action. Charisma is your spellcasting ability for these spells, and you do not need components to cast them.
Weakness to Gold
You are vulnerable to bludgeoning, piercing, and slashing damage from gold-plated weapons. If you are carrying or touching an object made of gold, you take 1d6 necrotic damage at the start of each of your turns while in contact with it. While touching any object made of gold, you must succeed on a DC 15 Constitution saving throw or drop the object if able. You repeat this saving throw at the end of each of your turns. Damage from this trait cannot be reduced or prevented by any means.
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