Homebrew Draur Species Details
An ancient elven-like species, they are the ancestors to most mortal humanoid life. Also the origin of vampirism.
Highly resembling modern day elves in appearance, the easiest ways to tell a draur and elf apart is their height and teeth. Like elves, the draur have long pointy ears and live long lives. However their life spans still are extremely different, with elves typically living for 750 years, meanwhile the draur live for literal millions. They typically live from 800 million to 850 million years old, with the very oldest reaching one billion years of age however this is extremely rare.
Touching on the other ways to differ draur from elf, their height. Elves are typically 5 to 6 feet tall, while the draur are 7 to 10 feet tall.
The other way to tell them apart are their teeth. Elves have very human-like teeth. The draur are still similar to that, however their k9s are much longer, being very vampire-like. These do have a function, being that they're used for consuming others' mana. They will bite down on the vertebrae in someone's neck -right below the base of the skull- and consume their mana and other energies.
Another differentiating factor between the draur and other species is the color of their blood, with it being a striking silver. This is because of the fact that instead of their blood containing iron it contains silver.
Draur Traits
Creature Type: Humanoid
Size: Large (about 7–10 feet tall)
Speed: 35 feet
Darkvision
You have Darkvision with a range of 60 feet.
Ancestor of Fey
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Vampiric Bite
A bite that drains the energy and mana of the victim, revitalizing you as a by product.
As a bonus action you may bite down on the neck of an enemy. you make the target roll Dexterity saving throw (DC 10 plus Dexterity modifier and Proficiency Bonus). On a failed save, it deals 1d6 Piercing damage and healing an equal amount. On a successful save, the attack doesn't connect. This damage increases by 1d6 when you reach character levels 5 (2d6), 11 (3d6), and 17 (4d6).
Comments