Homebrew Drabaxi Species Details

 


Drabaxi Traits

Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet

Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.

Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.

Elemental Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

When you use your elemental claws, you imbue your hit with ancient magical energy. The hit counts as magical and deals 2d6 additional damage of the type determined by your draconic ancestry. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you imbue your elemental claws with this magical energy once, you can’t use this feature again until you complete a short or long rest.

Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.

Darkvision
You have Darkvision with a range of 60 feet.

Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Talent
You have proficiency in the Perception skill.

As a Drabaxi, you have these traits

Draconic Ancestry

Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.

Draconic Ancestors
Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

Elemental Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

When you use your elemental claws, you imbue your hit with ancient magical energy. The hit counts as magical and deals 2d6 additional damage of the type determined by your draconic ancestry. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you imbue your elemental claws with this magical energy once, you can’t use this feature again until you complete a short or long rest.

Damage Resistance

You have Resistance to the damage type determined by your Draconic Ancestry trait.

Darkvision

You have Darkvision with a range of 60 feet.

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