Homebrew Drabaxi Species Details
Drabaxi Traits
Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet
Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
Elemental Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
When you use your elemental claws, you imbue your hit with ancient magical energy. The hit counts as magical and deals 2d6 additional damage of the type determined by your draconic ancestry. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you imbue your elemental claws with this magical energy once, you can’t use this feature again until you complete a short or long rest.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Talent
You have proficiency in the Perception skill.
Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Elemental Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
When you use your elemental claws, you imbue your hit with ancient magical energy. The hit counts as magical and deals 2d6 additional damage of the type determined by your draconic ancestry. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you imbue your elemental claws with this magical energy once, you can’t use this feature again until you complete a short or long rest.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
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