Homebrew Harengon (Rabbitfolk) Species Details

The old man’s long, peaceful hike was abruptly interrupted by a hard pebble knocking his hat off. The man swore and spun around, his wild eyes searching the surrounding woodland for his assailant. Then he saw it. Standing on a tree stump was an oversized rabbit on two legs. The creature’s pointed ears swiveled one way and then the other as they picked up noises too faint for the man to hear. The rabbit boy’s furry face twisted into a brief grin revealing oversized front teeth. The child, for the creature couldn’t have been fully grown, thumped his large foot on the stump creating a loud, hollow beat that reverberated through the forest. A similar thumping sound echoed in the distance. Before the old man could do anything, the rabbit child flashed one more buck-toothed grin and darted into the underbrush, out of sight. 

-Buck Longtooth, Down the Rabbit Trail: A History of the Harengon

 

Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s exuberance with them and learning new languages as they went.

Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.

They are a seldom seen people who prefer living in the woodlands with their kind rather than traveling into unknown territory. A harengon’s life is filled with family and friends and they know how to find pleasure in the small experiences of life. 

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common, Sylvan, and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player's Handbook, and choose the row in the table that best represents the build you imagine for your character.

Harengon (Rabbitfolk) Traits

As a harengon, you have the following racial traits.

Languages

Your character can speak, read, and write Common, Sylvan, and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

You are a Humanoid.

Size

You are either Medium or Small.

Speed

Your walking speed is 35 ft., your swimming speed is 25 ft., and your burrowing speed is 20 ft.

Rabbit Hop

As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Lucky Rabbit Foot

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Lucky Footwork

When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.

Hare Trigger

You can add your proficiency bonus to your initiative rolls.

Leporine Senses

You have proficiency in the Perception skill.

Previous Versions

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8/13/2025 8:24:46 PM
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