Homebrew Haruspex Species Details
A genetic division of the Fey, the first Haru caravans wandered the primeval plateaus of Cradus. The Latent Magic of the natural order, in its death throes, bound itself inextricably to their souls, severing a Haru’s bond to their mortal body, or ‘husk,’ in the process. Thus, their burden is the weight of balance, codified into ‘the Word of the Moth’; their bodies are vessels for taking the many pains of men, and returning it to the earth. The 19 Treatises of the ‘Word of the Moth’ describe their caravans as pen and ink, tracing the lines of pain and suffering around the continent, and one day, that might resolve itself into a kind of symmetry, or pattern, to make sense of it all. As is their burden, the Haru appear before periods of violence – both man-made and natural – to rebuild. Due to this, many consider them uncanny omens and outcasts in their spiritual practice. ‘Ghost.’ Thus, the Haruspex continue to search in vain for their pattern, because the pattern they are looking for likely doesn't exist.
Haruspex Traits
As a Haruspex, you have the following racial traits.Creature Type
You are a Humanoid. You are also considered Fey for any prerequisite or effect that requires you to be an elf.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Vessels for Pain
Your armour class is perminently reduced by 1. Additionally, your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Husk Martyr
Starting at 3rd level, as a bonus action, provided you have temporary hit points, you can magically teleport up to 15 ft. to an unoccupied space you can see.
A Husk Martyr appears in the space you occupied, gaining hit points equal to your temporary hit point pool, and you immediately take necrotic damage equal to twice that amount. The Husk Martyr automatically fails all saving throws, has a speed of zero, an AC of 8 + your constitution modifier, and it dissolves at the end of your next turn, or if it is reduced to 0 hit points.
Provided you have the Husked One's Bond feat; once per round while the Husk Martyr persists, the first time one trusted companion moves within 5 feet of it, or starts its turn there, it is considered under the effect of the sanctuary spell (DC equals 8 + your proficiency bonus + your constitution modifier).
You can use this trait a number of times equal to half your constitution modifier (rounded down), and you regain all expended uses when you finish a long rest.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
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