Homebrew Werewolf Lycan Species Details

Whether you inherited or became infected with lycanthropy later in life, your body and mind have not been left unwarped by the curse. While within your humanoid form, there is very little most can do to see your true nature, though once the fur and claws sprout from your body during your transformation, it becomes very clear you are not as you appear.

Werewolves visibly grow in size by one to two inches when they shift to their hybrid form, while also gaining a more bestial posture. In this form their body becomes covered in fur of various colors ranging from browns to grays to blacks. Their hands warp and bend, gaining claws, as well as a mix of humanoid and wolf features. Their body is still well enough suited to Humanoid based tools and clothing, though that's only if the clothing is suitable for stretching, allowing them to benefit from a more powerful build, while still having the advantages of their humanoid counterpart. However Werewolves who shift to their fully wolfen form gain the full benefits and drawbacks of their bestial nature. Some find it difficult to fully control themselves while in these forms, while others allow their animalistic natures to bubble up, and take over. One thing is for certain however, that being the curse has its hold over the lycanthrope, whether they embrace it or not.

Werewolf Lycan Traits

Werewolf Lycans have the following features:

Age

Werewolves age at the same rate as their original and/or parent race.

Alignment

Werewolves tend toward Chaotic alignments when the cures has more power over them, and toward lawful alignments when they have more control over their curse.

Size

Werewolves in their humanoid form maintain the size of their original race. While in their wolf or hybrid form, they are often larger and more imposing, typically standing between 7 and 9 feet tall and weighing around 200 pounds. Your size is medium when in your hybrid or wolf forms.

Speed

Your base walking speed is 30 feet. In your wolf form your speed increases to 40 feet, and in your hybrid form, your speed increases to 35 feet.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.

Ancestral Legacy

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

Darkvision

The curse of Lycanthropy sharpens your senses, granting you darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Lycanthrope Resilience

You have advantage on saving throws against being frightened. Additionally, you have resistance to bludgeoning, piercing, and slashing damage from non-magical attacks that aren’t silvered.

Shapechanger

As a Bonus action, you can transform into a wolf or hybrid form, or back into your humanoid form. Your statistics are the same in each form, with the exception of your speed as well as some stat changes as listed below and your unarmed strikes are considered magical attacks to ignore immunities and resistances. You revert to your humanoid form if you die.

  • Humanoid form. Your stats remain the same. your speed is 30 feet.
  • Hybrid form. Your strength Score increases by 1, your intelligence decreases by 1, your speed is 35 feet while in your hybrid form, and you become naturally acclimated to cold climates, even if you’ve never been to one.
  • Wolf form. Your Dexterity Score increase by 1, your intelligence score decreases by 1, your speed is 40 feet while in your wolf form, and you become naturally acclimated to cold climates, even if you’ve never been to one. Your Creature Type becomes Beast. Any equipment on your person fall to the ground at your feet, and you are unable to use weapons and/or equipment that are not made for wolves.

Keen Hearing and Smell

You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Bite

In your wolf or hybrid form, you can use your fangs to make an unarmed strike as a bonus action. You are proficient in this unarmed attack, and add either your strength or your dexterity modifier to the attack roll. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength or dexterity modifier.

Claw

In your hybrid form, you can use your claws to make an unarmed strike as an action. You are proficient in this unarmed attack, and add either your strength or your dexterity modifier to the attack roll. If you hit with your claw, you deal Slashing damage equal to 1d8 + your Strength or dexterity modifier.

Unstable Transformation

The physical and mental toll of transformation can leave you weakened, reflecting the strain it puts on your body and psyche. After you revert from your wolf or hybrid form to your humanoid form, you must succeed on a DC 8 Constitution saving throw or suffer one level of exhaustion. Additionally, on each night of a full moon at midnight, you must succeed on a DC 20 Wisdom saving throw or be forcibly transformed into your wolf form for 8 hours. During this period, you lose control of your character, who acts wildly, attacking every creature in sight and embarking on a frenetic hunt. After this involuntary transformation ends, you suffer a level of exhaustion.

Wolfblood Heritage

You become more accustomed to your Werewolf form the stronger you get, gaining stronger attacks and special abilities.
After reaching the required levels, you gain access to new abilities that can only be done while in your Human, Hybrid or Wolf form respectively:

At Level 3 (All Forms): You can demand the respect from any wolf-like beast as they sense your lycanthropic blood and can rally them to fight for you. You have advantage on all Charisma checks when interacting with wolves or worgs, and you can command any friendly wolf or worg in combat(no action required).

At Level 5 (Human form only): You can use an action to perform a Charging Transformation, you'll charge in a straight line up to 20ft, hitting any creature and dealing 1d8 bludgeoning damage, knocking them 15ft away in a direction of your choice. Once you finish moving, you immediately transform into your Hybrid or Wolf form. This ability can only be used once per Long Rest.

At Level 7 (Hybrid or Wolf form only): Your transformations become more dangerous to be around as your form grows to immense size. When transforming with the Shapechanger ability, any creature within 10ft of you must make a Strength saving throw or be pushed away by 10ft and take 1d8 Bludgeoning damage, and your Hybrid form will now grow to the size category of Large.

At Level 9 (Hybrid or Wolf form only): Your beastial soul develops a hunger while you are transformed, causing you to develop the hunger for flesh to nourish it, though repulsive, it provides its benefits. You can use an Action to feed on the corpses of dead creatures to revitalize yourself, you'll heal 2d8 + 8 hit points after feeding on the corpse, this can only done once per corpse. This ability can only be done an amount of times equal to your proficiency bonus and you regain all uses on a Long Rest.

At Level 11 (Hybrid or Wolf form only): You've built a bond with your bestial soul, forming a stronger body with sharper claws and ferocious fangs. Your claw attacks are now magical and deal 2d8 slashing damage and inflicts Bleeding(takes 1d4 necrotic damage at the end of their turn). Your Bite attacks are now magical and deal 2d6 piercing damage and inflicts Infectious(takes 1d6 psychic damage at the end of their turn).

At Level 13 (Hybrid or Wolf form only): Your roars channels your wild fury to allies and enemies alike. As an Action, you can produce a Rallying Roar or Frightful Roar.
Rallying Roar: All allies within 20ft of you gain 2d6 temporary hit points and advantage on their next attack roll until the end of their next turn.
Frightful Roar: All enemies within 20ft of you must make a Wisdom saving throw or become frightened of you till the end of their next turn.

At Level 15 (All Forms): Your resistances have strengthened from training and combat experiences, thickening your hide and senses. You gain resistance to bludgeoning, piercing, and slashing damage from silvered weapons and magical attacks, including spells and any magical effect, and you now have advantage on any saving throw caused from the Unstable Transformation feature.

At Level 17 (Hybrid or Wolf form only): Your animalistic nature is almost superior to all but still to most. When fighting any wolf-like beast, you can command them to stop fighting you and your allies, any commanded creature will flee combat immediately, either by running away without provoking opportunity attacks or disappears if summoned by a spell or a similar effect.

At Level 19 (Hybrid or Wolf form only): Your animalistic wolf nature has reach is complete potential, where you can command any beast-like creature, natural or magical, to your whim with little effort, demanding their attention and respect, either with fury or kindness. When fighting any beast, animal-like monstrosity or another Werefolk, you can command them to stop fighting you and your allies, any commanded creature will flee combat immediately, either by running away without provoking opportunity attacks or disappears if summoned by a spell or a similar effect.

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