Homebrew Feyforged 2.0 Species Details

The feyforged were not born of war but of whimsy. Crafted by archfey artisans, these living constructs were shaped as curiosities, companions, or guardians of forgotten glades. The earliest feyforged were little more than enchanted husks, animated to amuse or serve. But in their capricious brilliance, the fey pushed their craft further, blending glamoured metals and magic to create beings of true sentience.

Feyforged 2.0 Traits

Feyforged share certain traits as a result of their fey creation, but differ creator to creator.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

The maximum lifespan of the feyforged remains a mystery; You are immune to magical aging effects.

Alignment

Most feyforged take comfort in the chaos of the fey, tending toward neutrality or chaos. Many take on the morality of the beings with which they served.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.

  • Size modifier = 2d6
  • Height = 5 feet + 10 inches + your size modifier in inches
  • Weight in pounds = 270 + (4 x your size modifier)

Speed

Your base walking speed is 30 feet.

Enchanted Frame

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Sylvan Slumber

 When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Sylvan Shell

Your body has built-in defensive layers, which can be enhanced with armor.

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.

Court-Crafted Purpose

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2025 5:08:34 AM
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