Homebrew Fungoid Species Details
Fungoids are small and curious creatures, which are born into the world following the death of another creature, normally an intelligent humanoid such as an human, or other similar species. When such a creature dies isolated in the deepest recesses of the forest, there is a rare chance that a new Fungoid is born from the corpse. This new creature is imbued, normally appearing femininely, is naturally curious about the world, normally quickly setting out from its birth place to explore and learn. The means of their birth, though usually tragic, does impart one thing onto a Fungoid however, a single dream of the deceased. Fungoids inherit one dream or wish of the creature who's death created it, normally the one that the deceased created felt most strongly about and had yet to complete. Fungoids are strongly drawn to wanting to complete this dream, and will often possess some of the relevant knowledge to do so naturally when they born. The Fungoid is not forced to act out this wish, and some Fungoids will often move on from them if they are unable to achieve them after a sufficient period of time has passed, along with gaining and developing wants and dreams of their own.
Fungoid Traits
As a Fungoid you gain the following traits:Ability Score Increase
Your Charisma Score Increases by 2 and your Wisdom Score Increases by 1.
Creature Type
Fey
Spore Sneeze
A number of times per day equal to your proficiency bonus, when you take damage, as a reaction you may release a cloud of spores in a 5 foot radius around yourself. Creatures in the area must make a DC: 8 + (Your Proficiency Bonus + Your Wisdom Modifier) Wisdom Saving Throw or take 2D4 psychic damage, and become confused until the start of your next turn.
The damage dealt by this ability increases to 4D4 at 5th level, 6D4 at 10th level, 8D4 at 15th level, and 10D4 20th level.
Confused: Each time a creature with this effect attempts to move, it must roll 1D20, on a result of 10 or less it moves in the opposite direction it intended to. Additionally creatures under this effect have disadvantage on Dexterity, Wisdom, Intelligence, and Charisma Saving Throws.
Hyphae Hyperlanes
You can speak Fungoid, a language spoken by other Fungoids and all mushrooms, when speaking to a mushroom, it has a memory that lasts up to the past week and is not intelligent enough to tell lies, be deceived, or obscure information from you, it has no agenda or will of its own, and speaks only in direct fact to its best knowledge.
Rooted Rest
When you Rest, instead of lying down to sleep, you instead root yourself in place. This can be on non-flat terrain, such as the sides of trees. Whenever you complete a long rest in an area of darkness that is also damp, wet, or moist you gain Temporary Hit Points equal to half of your total level upon finishing that rest.
While resting you are rest, a creature must succeed a successful DC 17 Wisdom (Perception) check to determine you are not just a normal Mushroom.
Detrivore
You cannot consume cooked foods and gain no benefits from doing so, but instead subsist entirely off of decaying matter such as leaf roughage, fallen trees, or any creature's corpse.
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