Homebrew Felina Species Details

Created by the true gods of the universe Felinas are a blend of humanoids and cats. While cats were created to detect other worldly beings, Felinas were created to confront them, but the results were mixed. However the addition of Felinas to the prime material plane made it a much better place according to Felina scholars.  Felinas live much like the cats they resemble, naturally curious, cautious when they sense danger, and playful when the opportunity presents itself. 

Felina’s appearance is as varied as their attitudes, but all look like cats (big or small).

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

 

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player's Handbook, and choose the row in the table that best represents the build you imagine for your character.

Felina Traits

As a felina, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.

Feline Claws

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Additionally your claws are considered magical when inflicting damage on aberrations. 

Feline Grace

You have proficiency in the Acrobatics and Stealth skills.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Zoomies

Your speed is doubled for one combat round, though this can be used out of combat as well. You can use this a number of times equal to your proficiency bonus. All uses refresh after a long rest.

Sense Aberration

Felina were created to combat other worldly aberrations, as such they gain advantage on insight checks to identify aberrations they are interacting with.  A DC 15 saves identifies the entity you are conversing with as an aberration, DC adjustable by the DM.   

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