Homebrew Fae / Faerie Species Details
Created by the god Amos, the first fae could change their forms at will. Some lost this ability when Amos cursed them for being influenced by the God of Chaos.
No longer able to shape-shift at will, some Fae retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence, including worlds in the Material Plane.
Fae have pointed ears and lack facial and body hair. They live for around 2000 years, and they don’t sleep but instead enter a trance when they need to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.
An environment subtly transforms elves after they inhabit it for a millennium or more, and it grants them certain kinds of magic.
Unseelie
Unseelie Fae typically dwell in the depths of the forest and have been shaped by it. Some Unseelie individuals and societies avoid the darkness altogether, yet carry its magic.
Seelie
Seelie Fae have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, Seelie refer to themselves by other names. For example, they call themselves sun elves in the Forgotten Realms setting. They are found in the clearings and in the floral areas of the Fae Forest
Animal Fae
Animal Fae carry the magic of primeval forests within themselves. They are known to have Animal-Like features, often mirroring tails, wings, or ears from other species.
Fae Traits
Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet
Darkvision
You have Darkvision with a range of 60 feet.
Elven Lineage
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
| Lineage | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Drow | The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. | Faerie Fire | Darkness |
| High Elf | You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. | Detect Magic | Misty Step |
| Wood Elf | Your Speed increases to 35 feet. You also know the Druidcraft cantrip. | Longstrider | Pass without Trace |
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
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