Homebrew Asuran Species Details
Blessed by the Mother of Waters, Asurans are a graceful, all-female people who embody both beauty and wisdom. Their statuesque forms are marked by smooth, radiant skin, four arms ending in sharp claws, and a third eye upon their forehead that gleams with magical perception. Each Asuran’s long life — reaching up to three millennia — is dedicated to harmony, artistry, and devotion to their goddess, who is often depicted with six arms cascading like waterfalls.
Asurans dwell in pristine cities built beside rivers and lakes, where their temples echo with the sound of falling water. Their four arms grant them exceptional skill in both combat and craftsmanship, while their innate connection to magic makes them natural spellcasters, especially in water magic and divination. They are a peaceful people, preferring diplomacy to war, but can unleash formidable power to defend their homes.
Asuran Traits
Creature Type: Humanoid
Size: Medium (about 6–7 feet tall)
Speed: 30 feet
Extra Arms
You have two additional arms in addition to your normal pair. The extra arms can wield weapons that have the light property, manipulate objects, open or close doors, pick up or set down Tiny objects, or perform the somatic components of spells.
You can’t use the extra arms to gain additional attacks beyond what your class features allow, but they can be used to hold or interact with objects, shields, or weapons.
Third Eye
Your third eye grants you supernatural perception.
You gain proficiency in the Perception skill.
In addition, as a bonus action, you can open your third eye fully, gaining advantage on Wisdom (Perception) checks and the ability to see invisible creatures and objects within 10 feet of you until the start of your next turn. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Amphibious
You can breathe both air and water.
Innate Magic
You know the shape water cantrip. When you reach 3rd level, you can cast the [Tooltip Not Found] spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the augury spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Clawed Hands
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier.
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