Homebrew Gerant-Hunska two-blood (Abeth Origins) Species Details

Origin

Players can pick two traits from the list below. For each trait that costs Origin points to use, you get Origin points equal to your proficiency modifier. These refill after a long rest. The traits you pick don’t have to be from the same origin. In addition, pick one proficiency from an Origin you picked a trait from. While it's rare that two origins manifest in one person, two-bloods definitely exist.

Gerant

Even before puberty starts, gerants already stick out above their peers, eventually reaching heights up to eight and a half feet. Where a normal human is satisfied with one ration per day, you require another ration for each Gerant trait you pick. Finding armor that fits over your bulking muscles may present a challenge.

  • you gain proficiency in Athletics
  • imposing presence: you can spend a Origin point to get Reach on all attacks until the beginning of your next turn
  • piercing might: when you hit a creature with a weapon attack, you can immediately make one additional attack with the same weapon against a different creature in a straight line behind the first. You don’t add your ability modifier to this attack’s damage unless it is negative.

 

Hunska

Hunska can move with inhuman swiftness, but overuse will cause exhaustion. This is known as the hunska burn. Hunska typically live fast and therefore short lives

  • you gain proficiency in Acrobatics
  • blurring defense: you can spend an Origin point in your reaction to force a reroll of a weapon attack that hits you or an ally within 5 feet
  • swift movement: your movement speed increases with 10 feet. Additionally, once per round, you can cross 10 ft of Difficult Terrain without expending extra movement

Gerant-Hunska two-blood (Abeth Origins) Traits

Players can pick two traits from the list below. For each trait that costs Origin points to use, you get Origin points equal to your proficiency modifier. These refill after a long rest. The traits you pick don’t have to be from the same origin. In addition, pick one proficiency from an Origin you picked a trait from. While it's rare that two origins manifest in one person, two-bloods definitely exist.

Ability Score Increase +2/+1 or +1/+1/+1

Ability Score Increase +2/+1 or +1/+1/+1

Hunska - Blurring Defense or Swift Movement

Hunska can move with inhuman swiftness, but overuse will cause exhaustion. This is known as the hunska burn. Hunska typically live fast and therefore short lives

Pick one trait from the list below. For each trait that costs Origin points to use, you get Origin points equal to your proficiency modifier. These refill after a long rest. The traits you pick don’t have to be from the same origin. In addition, pick one proficiency from an Origin you picked a trait from. While it's rare that two origins manifest in one person, two-bloods definitely exist.

  • blurring defense: you can spend an Origin point in your reaction to force a reroll of a weapon attack that hits you or an ally within 5 feet
  • swift movement: your movement speed increases with 10 feet. Additionally, once per round, you can cross 10 ft of Difficult Terrain without expending extra movement.

Athletics or Acrobatics

The Athletics of the strong Gerant or the swift Hunska's Acrobatics.

Piercing Might

piercing might: when you hit a creature with a weapon attack, you can immediately make one additional attack with the same weapon against a different creature in a straight line behind the first. You don’t add your ability modifier to this attack’s damage unless it is negative.

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