Homebrew (M) Minotaur Species Details
Ability Score Increase
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+2 Strength, +1 Constitution (or swap +1 to Wisdom if you want a more spiritual/guardian vibe).
Size
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Medium. Minotaurs typically stand between 6 and 7 feet tall, weighing 300–400 lbs.
Speed
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Base walking speed is 35 ft (a bit faster than average).
Traits
Horns.
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You have natural melee weapons: your horns. They deal 1d6 piercing damage + Strength modifier.
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They count as a weapon for attacks, but you’re proficient with them automatically.
Goring Rush.
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Immediately after you take the Dash action on your turn, you can make a horn attack as a bonus action.
Hammering Horns.
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When you hit with a melee attack, you can use a bonus action to shove the target 10 feet away (Strength save vs DC 8 + Prof + Str).
Labyrinthine Recall.
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You have advantage on checks to recall the layout of any maze, dungeon, or winding passage.
Minotaur Resilience (Homebrew buff).
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You have proficiency in saving throws against being frightened.
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Once per long rest, you can use your Second Wind (like a fighter): regain hit points = 1d10 + level as a bonus action.
Languages.
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You can speak, read, and write Common and one other language of your choice.
Optional Subraces (to give flavor)
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Labyrinth Minotaur
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+1 Intelligence instead of +1 Constitution.
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Gain proficiency in Investigation.
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Advantage on saving throws against illusion magic.
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Warlord Minotaur
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+1 Charisma instead of +1 Constitution.
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Once per long rest, you can roar as a bonus action: all allies within 30 ft gain advantage on their next attack roll.
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(M) Minotaur Traits
Towering and powerful, Minotaurs are horned humanoids built for battle and survival. Known for their brute strength and relentless determination, they are natural warriors who excel at charging into combat. Many carry the memory of labyrinths or ancient warrior traditions, making them cunning as well as strong







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