Homebrew Ghostseeker Species Details
Ghostseeker's are a very rare race of humanoids that can communicate with ghosts. The way they speak with ghosts very between Ghostseeker's, they can talk to the ghost, move object that the ghost can see, and they can use some sort of sign language that the ghost understands. If a player is a Ghostseeker ask a ghost to grab a sword and kill something with it it will not and the ghost will just leave. the ghost seeker have some things different about how they look but there anatomy is the exact same as humans, one of the thing that are different about ghostseeker's is that they have dark blue skin with white constellation like patterns instead of black or white skin, another difference about ghoseeker's is that they just don't have any hair at all not on there head not in their armpits none, the last difference is that they have pure white eyes and when they are talking to ghosts there eyes glow. Ghostseeker's are a very complex race and not much is known about them this is what we know about them so far.
Ghostseeker Traits
they can talk to ghosts but can only do it once every 10 minutes but can only converse with the ghost for about one minute. Ghostseekers can convince the ghost to do what the ghostseeker want. the ghost can not deal any damage in any way. every time a ghostseeker levels up the ghost that they talk to can pick up an object that is a little more heavier like at level five a ghost can pick up a object up to 10 pounds at level one a ghost can only pick up a object that is 2 poundsGhostcall
A Ghostseeker can use Ghostcall to summon a ghost that the ghostseeker can talk to once per long rest, and can only ask a single question. The Ghostseeker has had to have talked to once while the ghost was alive or have an item that the ghost once posesed while alive. Answers are usually brief, cryptic, or repetitive, and the ghost is under no compulsion to offer a truthful answer. Must roll a DC 13 wisdom save to be able to understand the ghost while it speaks. If DC wisdom save failed, the ghost will sound like it's speaking gibberish/ whispering you cannot hear regardless of what the ghostseeker speaks. Ghostseeker can use this more times per long rest when you reach levels 5 (2 times per long rest), 11 (3 times per long rest), and 17 (4 times per long rest).
Aid/Dampen the soul
Once per long rest, DC 13 wisdom save. Bonus action. while in 10 feet of a creature, connect with the soul of that creature to either buff the creature for 3 turns (+5 to walking speed and +1 damage to all attacks/) or nerf the creature for 3 turns (-5 walking speed and -1 damage to all attacks/) Does not affect self. Does not affect resistances or immunities. If failed DC 13 wisdom save nothing will happen. (Lvl 11, 2 times per long rest) (Lvl 17, 3 times per long rest)
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