Homebrew Wulven Species Details
Height: 5ft 3in for males and 5ft female on average.
Weight: 130lbs males and 115lbs females on average.
Life Expectancy:
1-10 young
11-20 teenager
21-29 young adult
30-40 adult
41-55 middle-aged
55-70 old
75-85 ancient
85+ dead
Wulven are pack race that relies upon their superior senses to outwit opponents in battle. Wulven almost always travel in packs however, it is likely to see a wolven traveling alone due to their race's 'Ragaro' or lone wolf trial. Naturally being hunters leads them to lean mostly towards the Ranger class. Wulven are a reclusive race that generally keeps to themselves almost always thinking about the best way for the whole to survive. In almost all situations Wulven will not start a fight since they see no need for useless conflicts. However, they almost never back away once challenged, especially by outsiders.
Wulven society follows the rules of 'Goragen' or the three roles. At the top is the 'Alrag' or Alpha whose role is to watch over for the pack and make most of the main decisions as to what is needed to do. The 'Srag' or beta is the second in command, their general duties are to offer the Alrag council on his decisions and step in charge when he is away. 'Corago' or family is the rest of the of pack, their duties are to preserve the pack and follow the Alrag.
Mental and physical strength is respected most of all in Wulven society, it is common to run into Alrag's who are physically weak but extremely cunning, because while they value mental strength most of all.
"Sharpen your mind before you sharpen your claws, young one. For even the sharpest claw cannot hunt without some wit."
--Said by Joragnor (Alrag of the Norrkin) to a young Wulven.
There are four main tribes of Wulven throughout the world the Norrkin or White Coats, the Rustbrands or Red Coats, the Ratzion or Black Coats, and the Morag or Brown Coats. There are a lot more communes then these four but they tend to be the most prominent throughout the world.
Norrkin are the most nomadic of the communes commonly living in white tundras or frozen forests, some people do not even believe they exist.
Rustbrands are the most prominent in society they are free spirits who have even seemingly gone against customs and merged into cities.
Ratzion are the strangest out of the four tend to lead a more mysterious life, not much is known about these packs other then they are almost exclusively nocturnal.
Morrag communes lie deep in forests and in many scenarios share their land with wood-elves. They tend to be the most kind-hearted out of the four main tribes.
A common practice in Wulven society for when someone becomes decrepit or old is to leave the Corago and go on the 'Laregin" or the last journey this tends to either lead to their death or eventual return to then be laid to rest on a kiln.
Appearance: Slightly hunched backs with thick fur coats. Average tail length is 3ft with their body being mostly torso. With short snouts and human-like eyes, their tails are generally around 1/4 the length of their body.
Wulven Traits
With keen minds and senses they are the most agile of hunters.Keen Senses
Wulven due to their senses are naturally proficient with perception and survival checks.
Insulated Hide
Wulven's fur is naturally made for them to live in colder areas so they have resistance cold/frost.
Night-Time Hunter
Wulven are more accustomed to hunting at night than any other environment and due to this, they developed dark-vision.
Pack Animal
Wulven are naturally more intimating when with their pack or others that they trust.
Natural Weapon
Wulven have extremely sharp claws, that at any moment could slice out someone's throat.
Ability Score Increase
+ 2 to Wisdom and +1 Dexterity
Language
Wulven speak Wulvish