Homebrew Dark Elf(Dunmer) Species Details
The Dunmer, more commonly referred to as Dark Elves in the rest of Tamriel, are the gray skinned elves originating from the province of Morrowind. Known to be strong, intelligent, quick, aloof, and reserved, but considered by some to be ill-fated. Dunmer tend to keep to themselves, as most Dunmer natives of Morrowind harbor a bitter distrust and disdain for other races, considering themselves superior.
Dark Elf(Dunmer) Traits
Dance in Fire. Your Dunmer blood grants you resistance to fire damage. Ancestor Guardian. Your ancestors are watching over you, keeping you from harm. You can cast the protection from evil and good spell targeting yourself, once per day. You can ignore the material components for this spell, and Wisdom is your spellcasting ability for it. Ancestor's Wrath. The fury of your ancestor's burns bright inside of you, lending you their aid in combat and harming those who would do you harm. As a reaction, you may cast hellish rebuke when you are targeted by an attack, once per day. Wisdom is your spellcasting ability for it. Additionally, for 1 minute, you are surrounded by flames that don’t harm you or your possessions, and they shed bright light out to 5 feet and dim light for an additional 5 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.Dance in Fire
Your Dunmer blood grants you resistance to fire damage.
Ancestor Guardian
Your ancestors are watching over you, keeping you from harm. You can cast the protection from evil and good spell targeting yourself, once per day. You can ignore the material components for this spell, and Wisdom is your spellcasting ability for it.
Ancestor's Wrath
The fury of your ancestor's burns bright inside of you, lending you their aid in combat and harming those who would do you harm. As a reaction, you may cast hellish rebuke when you are targeted by an attack, once per day. Wisdom is your spellcasting ability for it. Additionally, for 1 minute, you are surrounded by flames that don’t harm you or your possessions, and they shed bright light out to 5 feet and dim light for an additional 5 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
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