Homebrew Amethyst Pseudodragon Species Details
This dragonkin is small enough to perch on a person’s shoulder or curl up in the palm of their hand. Despite its diminutive size, it possesses the distinct, elegant features of a dragon. Its scales are a stunning, deep amethyst, shimmering with a subtle, internal light that seems to shift and ripple like liquid. A mane of fine, almost translucent filaments runs down its back and neck, resembling a celestial nebula. The wings are not scaled, but instead are made of pure, crystalline energy that hums with a faint violet light. They are transparent, allowing you to see the faint, swirling motes of starlight within them, and are able to fold up neatly against its back. Its eyes are not like a typical creature's; they are windows to the cosmos, appearing as tiny, spiraling galaxies of silver and violet.
Amethyst Pseudodragon Traits
This outlines the unique traits and abilities of a Tiny Amethyst Pseudodragon , a rare psionic pseudodragon from the gem dragon family.Creature Type:
Dragon (gem)
Size:
Tiny: Cannot use Medium/Small weapons or armor without DM approval. Can squeeze into 6-inch spaces, carry up to 75 lbs.
Speed:
15 ft., fly 50 ft. (Hover)
Ability Scores:
Your Dexterity score increases by 2, and choose between Intelligence, Wisdom, or Charisma score to increase by 1.
Languages:
Common, Draconic (“Telepathic, 100 ft.”)
Proficiencies:
Stealth, Perception
Darkvision:
You can see in darkness up to 60 ft. in dim light and darkness, discerning colors as shades of purple.
Blindsight:
You have advantage on saving throws against spells and other magical effects.
Magic Resistance:
Advantage on saving throws vs. spells and magical effects.
Amethyst Scales:
Your iridescent lavender scales grant advantage on Charisma (Deception) checks to disguise yourself as a mundane creature or object (e.g., a bird or gemstone). Your natural armor provides an AC of 13+ Dexterity modifier when not wearing armor.
Psionic Pulse:
As an action, you project a psionic burst at one creature you can see within 30 ft. The target must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or take 1d6 psychic damage and have disadvantage on its next attack roll before the end of its next turn. The damage increases to 2d6 at 5th level, 3d6 at 11th, and 4d6 at 17th. You can use this twice, regaining uses on a long rest.
Force Chirp:
As an action, you exhale a concussive force blast in a 15-ft. cone. Each creature in the area must make a Strength saving throw (DC 8 + your proficiency bonus + your Dexterity modifier), taking 2d6 force damage on a failed save, or half on a success. You can use this once, regaining the use on a long rest. At 11th level, the damage increases to 3d6.
Draconic Sting:
As an action, you make a melee attack with your tail stinger (proficiency bonus + Dexterity modifier to hit, reach 5 ft.). On a hit, it deals 1d4 + Dexterity modifier piercing damage, and the target must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or become poisoned for 1 minute. If the save fails by 5 or more, the target falls unconscious for the same duration or until it takes damage or another creature uses an action to shake it awake. You can use this a number of times equal to your proficiency bonus, regaining uses on a long rest.
Psionic Bond:
Once per long rest, as an action, you can probe one creature’s surface thoughts within 30 ft. (as Detect Thoughts, Wisdom save to resist, DC 8 + your proficiency bonus + your Charisma modifier). This aids solo exploration and social encounters.
Level Progression
To ensure your pseudodragon remains a meaningful ally throughout your journey, you receives minor enhancements every 3 character levels. These upgrades reflect your growing bond, exposure to magic, and instinctive adaptation to the dangers you face.
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