Homebrew Awakened Undead Species Details

You are the skeletal and fleshly remains of what once was a living creature; you are both the power that animates these remains and bound to remains themselves. The source of your second life varies - perhaps risen as a mindless undead by a necromancer you eventually awakened sentience, perhaps you are fey spirit that inhabited the bones or corpse and got stuck, or perhaps you fiendish creature bound to this form to walk the material plane - there are many options for how you ended up in this predicament, but beware, your new life is as fragile as any mortal, and you can die as they do.

This is a unique and flexible race where your exact nature depends on several factors of your circumstance and it presents unique traits and challenges, including some large conveniences and inconveniences that can lead to nonstandard circumstances, particularly around healing.

Being Undead is not Normal

Usually. This is a race that will always be under the approval of a DM if fits with their setting and campaign. Being undead will not be a normal player experience: if your nature is revealed, the vast majority of creatures will find you either terrifying or a threat to be destroyed. Various disguises or illusions will almost always be required to interact with the living.

Awakened Undead Traits

The Awakened Undead species grants you the following;

Ability Score Increase

As an undead, you have increased resilience. Your Constitution score and one other ability score of choice increase by 1. You gain one additional ability score increase from the type of Remains selected in your subrace choice.

Size

Undead are typically animated from Medium sized humanoid corpses, and have sizes based on the creature they once were. Your size is Medium unless otherwise specified by your Remains type.

Age and Alignment

Age. Awakened undead are effectively ageless. Their age can be measured from when they have awakened, but they do not change with age beyond their lived experience from that point.

Alignment. While typical undead are nearly universally evil due to the negative energy that animates them, there are other sources of undead animation that run a broader range of possibilities. Regardless of your animating force, what differentiates an Awakened Undead is awareness and control, and as such they can freely choose their alignment. Some will still choose evil, but others find a new path upon awakening.

Reassembly

Your body can be assembled if pieces are broken off. A lost limb can be reattached over a short rest while spending 1 or more hit dice as long as the limb is in your possession, and your corpse counts as intact if all pieces of it can be found and assembled for when using animate dead to recreate revivify on you.

Darkvision

Due to the unique nature of your sight, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Undead Nature

Your creature type is undead, rather than humanoid. As a result of being undead, you have the following benefits:

  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You are immune to poison damage and the poisoned condition.

Regarding Divine Healing: Note that being of creature type undead precludes the vast majority of divine healing effects. This can prove a challenge, but is somewhat mitigated by Magical Vitality below.

Magical Vitality

As you are powered by magic, your vitality can be restored by magical power. Any creature (including you) with access to spell slots can expend a spell slot as an action with a range of touch to restore 1d6 + their spell casting modifier hit points donating their magical power to your vitality. The amount restored increases by 1d6 per level of the spell slot. Whenever you are healed in this fashion, you can expend hit dice (rolling them as normal) equal to the spell slot level used to regain additional hit points.

Additionally, you can be returned to life with the animate dead spell, which has the effects of revivify when cast targeting only you.

Turn Resistance

Due to your awakened nature, you have advantage on saving throws against any effect that turns undead.

Remains Type

Awakened Undead are extremely varied by their nature, and consequently create their subrace in a unique way by selecting two values: their remains, and their animating force. Their remains indicate what sort of corpse you are animating, and your the animating force dictates what sort of force is driving the animation.

Your selection of remains gives you an ability score (listed in the table below) which is increased by one, and a feature that is defined below. Your animating force gives a language known as well as a feature (also defined below). If the language is listed as "matching remains" it means the language of the type of corpse you are animating spoke in life (for example, for an elf corpse, Elvish)

.Select a type of remains. The type of remains you pick from the available list dictates what former lineage/race/species you once were before having been tangled by the coils of undeath. Each type grants a specific trait and an ability score increase as well as (in some cases) a language relevant to the former lineage/race/species of the remains as per the remains table below.

Remains Ability Score Feature
Human Any Universal Parts
Elf Dexterity Mystic Bones
Dwarf Constitution Sturdy Bones
Minotaur Strength Ramming Horns
Beast Strength or Constitution Bestial Configuration
Tabaxi Dexterity Climbing Configured
Aasimar Charisma Relic Bones
Kobold Dexterity Scurrying Frame
Tortle Constitution Bone Shell
Centaur Strength Galloping Frame

Animating Force

Select an animating Force. Your animating Force is what fuels/bolsters your undead form into life, in most cases it is regarded as your soul. Your animating Force is the origin of your awakening and the reason why you walk the material plane (or any plane at all) once again. Animating forces grant exclusive features that resonate with the type of force involved in the reanimation as mentioned via the animating force table below;

Force Language Feature
Necromancy Matching Remains Emotional Void
Wandering Spirit Any Spirit Soaring
Returned Spirit Matching Remains Remembrance
Fey Energy Sylvan Fey Spirit
Infernal Energy Infernal Flaming Skeleton
Blight Growth None Blightborn

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