Homebrew Callus - Viltrumite Species Details
Space Bound
Cellanites are born among the stars, making their homes on large asteroids, moons, and more or less uninhabited planets. Due to their wingless flight and ability to hold their breath for long periods, Cellanites can comfortably live in space as long as they have an easy way to obtain oxygen when needed.
Vicious "Protectors"
Although some can adopt a more apathetic demeanor, most Cellanites feel it is their duty to protect "lesser beings" like humans. Many orders of paladins and adventuring groups welcome a Cellanite in their ranks. However, their aggression and pride can sometimes cause more problems than they solve. Some Cellanites have learned to keep their emotions in check, but those who haven't often end up viciously brutalizing their enemies, and in some cases, their victims. It is rare to see a Cellanite leave a battlefield without being covered head to toe in blood. This is a culturally learned behavior, so half-Cellanites are less likely to exhibit these traits. Due to their perceived duty, many Cellanites have left their isolated communities in space for more inhabited planets to rule over and protect. Often, this protection means ensuring the kingdom does not get taken over or destroyed before the Cellanite overthrows the original rulers. To a Cellanite, humans and other humanoid races are seen as insects. In the decades or centuries after a Cellanite descends from the heavens to become a beloved hero and protector, many influential heroes and adventurers protecting the kingdom from invaders may suspiciously go missing. Few know the true nature of this warlike race, thinking of them as great heroes.
Half-Cellanites
Similarly to orcs, but to a much stronger degree, Cellanites are unmatched in the strength of their genes. Although they can breed with other races, the offspring of these relationships are usually around 99% pure and are considered full-blooded by all but the half-breed. It is tradition to have the half-breed raised in the culture of their non-Cellanite parent. As a result, they lack some of the stereotypes of their species and adopt those of the other race. While full Cellanites help and defend people for selfish reasons, half-breeds become heroes because they truly love people of other races. This is due to the non-Cellanite culture they are most likely raised in, as well as hearing stories of great Cellanite heroes and wanting to follow in their parents' perceived footsteps.
Power with Age
In truth, Cellanites are stronger and more powerful than other humanoid races. The advantage they have over other intelligent creatures is their ludicrously long lifespans. A human can live just under a hundred years, with only a prime period to train in martial or magical prowess, and even then they can shape the world with that little amount of knowledge. Cellanites, on the other hand, have many millennia to train and practice whatever skills they want. Two thousand years is nothing in the face of a Cellanite lifetime, so why not become the greatest blacksmith that ever lived on a whim, or raise and ruin an empire in the equivalent of a weekend? As a warlike race, most of this practically infinite amount of time goes into combat skills. If they focus on martial prowess, they can become gods of war, able to take on entire armies single-handedly. If they focus on the arcane, reality can be whatever they want, and in worlds where their gods do not ban epic-level magic, they can push far beyond 9th-level spells. Of course, this level of power cannot be gained quickly, but when you live as long as Cellanites do, you have all the time in the world to train, practice, and hone your craft. Cellanites that focus all their efforts into combat skills by the middle of their life can easily reach CR 60.
Callus - Viltrumite Traits
As an Cellanite, you have the following racial traits.Creature Type
You are a Humanoid.
Size
Your size is Medium.
Speed
Your walking speed is 30 feet.
Flight
you have a flying speed equal to your walking speed (Hover). While in space, you multiply your flying speed by ten, thanks to the lack of atmospheric resistance.
Darkvison
Your species has adapted pupils that can non magically absorb more light than other races so as to be able to see in the darkness of space. You have 60ft. of dark vision
Planetary Travel
As an action, you can launch yourself and one willing creature into space, forming a protective air bubble that lasts 24 hours, sustains both of you, and shields against the cold and vacuum. You do not need to sleep while inside the bubble and cannot be forced asleep. You can travel between worlds in hours instead of years, and when re-entering an atmosphere you are unharmed by re-entry or impact, landing safely with one willing creature of your size or smaller. If interplanetary travel is not possible, you may instead fly at extreme speed to a chosen location on your world once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/15/2024 6:50:32 PM
|
5
|
2
|
--
|
Coming Soon
|
|
|
4/19/2025 3:49:11 PM
|
70
|
12
|
--
|
Coming Soon
|
|
|
9/3/2025 11:57:28 PM
|
15
|
3
|
--
|
Coming Soon
|
Comments