Homebrew Dhampir Species Details

Physical Description:

Tall and slender and with well-defined musculature, dhampirs look like statuesque creatures of unearthly beauty. They may be brought into neing when a vampire attacks a pregnant mother who either survuves and carries the baby to term, or if the mother dies and the child was far enough along to survive delivery. Their hair, eye, and skin colors resemble unnerving versions of their mothers’; many possess a ghastly pallor, particularly in the sunlight, while those with dark complexions often possess skin the color of a bruise.

While many dhampirs can pass as members of their mother's race in ideal conditions, their features are inevitably more pronounced and they move with an unnaturally fluid grace. All dhampirs have elongated incisors. 

Society:

Dhampirs have no culture of their own, nor do they have any known lands or even communities. Often born in secret and abandoned at orphanages or left to die on the outskirts of town, they tend to live solitary lives as exiles and outcasts. Individuals acquire the cultural beliefs and teachings of the regions in which they grew up, and adopt additional philosophies over the course of their complex lives. This ability to adapt to a verity of circumstances provides dhampirs with a social camouflage that hides them from both predators and prey. In rare instances, dhampirs might gather to form small groups or cabals dedicated to resolving their joint issues. Even so, the philosophies of such groups reflect the interests of the individuals involved, not any common dhampir culture.

Relations:

As dhampirs are scions of evil, few races view them favorably. They share an affinity for those half-breeds whose sinister ancestry also sets them apart from human society, particularly tieflings and half-orcs. Humans view them with a combination of fear and pity, though such feelings often devolve into hatred and violence. Other humanoid races, such as dwarves, elves, and halflings, simply shun them. Similarly, dhampirs bear a deep-seeded loathing for living creatures, their hatred planted by jealousy and fed by frustration.

Alignment and Religion:

Most dhampirs succumb to the evil within their blood. They are unnatural creatures, and the foul influence of their undead heritage makes an evil outlook difficult to overcome. Those who struggle against their wicked natures rarely progress beyond a neutral outlook. A rare few have come to champion the cause of good becoming stalwart guardians against the dark creatures of the night.

Adventurers:

The life of an adventurer comes naturally to most dhampirs, since constant persecution condemns many to spend their days wandering. Evil dhampirs keep moving to maintain their secrecy and evade lynch mobs, while those who follow the path of vengeance venture forth in search of their despised fathers. Regardless of their reasons, most dhampirs simply feel more at home on the road than in a settlement. Having little formal training, a great many of these journeyers become fighters and rogues.

Almost universally, those inclined toward magic pursue the field of necromancy, though dhampir alchemists have been known to obsess over transforming their own bodies. Those who feel the call of the hunt often become Paladins.

Names:

Lacking a culture and unified traditions, dhampirs share humans’ predilection for a diversity of names, and most keep their birth names. Many dhampirs take their mother’s surname, while others take the surname of the towns or regions in which they were born, or use a surname derived from a significant event in their own lives

Dhampir Traits

Dhampirs share certain abilities with Vampires thanks to the curse they share.

Ability Score Increase

Your Dexterity score increases by 2 and either your Intelligence or your Charisma increases by 1.

Age

Dhampirs are long lived thanks to their vampire heritage. They reach adulthood at the same rate as their parent race, but can live several times as long as their mortal parent. 

Alignment

Most dhampirs succumb to the evil within their blood. They are unnatural creatures, and the foul influence of their undead heritage makes an evil outlook difficult to overcome. Those who struggle against their wicked natures rarely progress beyond a neutral outlook.  A rare few however have come to champion the cause of good standing watch against the dark night.

Size

Dhampir have the same physical size as their mortal parent. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Cursed by your vampire heritage, you can easily see through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Predator's Senses

You have proficiency in the Perception skill.

Vampiric Resistance

You have resistance to necrotic damage.

Sunlight Sensitivity

You have disadvantage on attack rolls and and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Vampiric Magic

You know the minor illusion cantrip. When you reach 3rd level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the misty step spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Bite

Your fangs are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike

Bloodlust

In the heat of battle, you can throw yourself into a bloodlust. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.

Languages

You can speak, read, and write Common and one additional language.

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2019 5:14:08 PM
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8/4/2019 6:54:40 PM
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