Homebrew Cerbian Species Details

Originally created as Palace Guards for Delkanos. A rare joint work between Asmodeus & Xar’goth, taking Hounds from the Hells, Humans of the Mortal Realm and fusing them through The Flesh Shaper’s Abyssal Magics.

They initially proved far too chaotic to control without the use of enchanted collars.

Since their masters fall, the enchantment of their collars has weakened enough for them to strike out on their own, some even removing them entirely.

Cerbian Traits

You have the following racial traits

Ability Score Increases

Increase an ability score by 2 and another ability score by 1, or increase three different scores by 1.

Age

As Infernal beings, Cerbians don’t age and can only be permanently killed in the hells. If killed in another realm their body burns away and is slowly reformed in the hells over 1d12 months. If the body is frozen in ice before it can burn away they are unable to reform until it defrosts.

Alignment

Collared Cerbians are Lawful, uncollared are Chaotic. Evil or Good depends on their personality.

Languages

Cerbians know the following languages: Common, Infernal & Abyssal.

Creature Type

Infernal / Abyssal

Size

You are Medium.

Speed

Your walking speed is 35 ft.

Keen Senses

Advantage on Perception (Wis) checks using smell.

Bite & Claw

You can attack with your sharp teeth & claws. Unarmed attacks do 1d4 + Strength modifier piercing damage.

Dark Hybrid

Due to your joint Infernal & Abyssal Nature you have resistance to Fire & Necrotic Damage.

Puppy Eyes

At 3rd level you can cast the Charm Person Spell once per Long Rest. Charisma is your spellcasting ability for this.

Stunning Bark.

At 5th level you can bark once per long rest as an action, at a creature that you can see and can hear you within 30 feet. The creature must make a Wisdom saving throw (DC15). On a fail the creature is stunned until the end of your next turn.

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