Homebrew Ancient Vampire Species Details
Created from the evil lurking in the night Ancient Vampires manifest either from the sins of others or by being turned by other powerful vampires.
Ancient Vampire Traits
Flight, Bat Wings, Regeneration, Spider Climb, Sunlight Sensitivity, Undead Nature, Bite, Languages.Creature Type
Your creature type is considered undead. You do not require food, drink, or air. You only need at least 4 hours of sleep to feel rested.
Ability Score Increase
Your Dexterity, Constitution, and Charisma all are increased by 1.
Age
Ancient Vampires are ageless beings. You are immune to aging effects. The appearance of the vampire is different based on how it became one. Natural born vampires appear from ages 20-30. Turned vampires appear the age they were turned.
Alignment
These vampires can be of any alignment other than lawful or good alignments as killing for blood is in their nature.
Size
Ancient Vampires height varies greatly, but will generally be between 2 to 6 feet. They have thin, lightweight bodies that weigh between 80 and 150 pounds. Your size is Small or Medium.
Speed
Your base walking speed is 30 feet.
Bat Wings
You have a flying speed of 30 while your wings are out. Creating or dismissing them requires a bonus action. You cannot wear medium or heavy armor while your wings are out.
Darkvision
You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Regeneration
You regain 20 hit points at the start of each of your turns if you have at least 1 hit point and are not in sunlight or running water. If you take radiant damage or damage from holy water, this trait doesn’t function on your next turn.
Spider Climb
You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity
As an Ancient Vampire you are less restricted than other vampires, however you have not completely overcome the sun. While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Bite
As a bonus action, you may perform a Bite attack. This attack is considered as a natural weapon. If you hit with it, you deal 2d6 + your strength modifier piercing damage and the creature must make a DC 15 Constitution saving throw, taking 3d6 necrotic damage on a failed save, or half as much on a success. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under your control.
Languages
You know Common and two other languages of your choice.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/7/2025 7:24:25 PM
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82
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33
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5e
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Coming Soon
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