Homebrew Frogfolk Species Details

Laurent waded further into the thick mud of the swamp, his armor weighing him down heavily. He began to wonder if he should head back, say he found nothing in these lost swamps, contrary to the reported sightings of the nearby folk. Just as Laurent was going to sigh and begin the wade back to the clearing where he left his horse, when a small figure jumped out from underneath the mud, with curious eyes. Standing on two legs, the frogkin croaked, "Yer a human!" in Common. Laurent was never more scared in his entire life.


Physical Description

Frogfolk are amphibious creatures with red, yellow or white eyes and thin pupils. Their skin is typically green, though poisonous ones have brighter colors. They are slimy and slippery creatures and are prone to hopping fast and jumping high. The description given by people who have seen frogfolk have called them slim, long, green amphibians walking on two legs.

History

Frogfolk are creations of The Circle of Fraemyr an extinct group of high elven mages who experimented on a village of gnomes. The experiments went wrong, and the gnomes were cursed to being an amalgamation of the swamp amphibian, and their former selves. Since then, frogfolk have either stayed in their locations, or have found a way to actually get into villages and live there with people who still believe they're normal and accept them.

Society

For the frogfolk who stay in their respected location, they usually stay in groups or "herds". They will usually stay together in their group and fight together if needed to fight off predators such as aarakocras, dragonborn and half-orcs. This communal life is not for all and many do stray out to find their own fortunes in the lands their elven allies. Elves remain their staunchest ally race.

Frogfolk Names

A frogfolk's name is chosen at birth by the parent, or by the tribehead if no parents are present. Most names take after names of legend from stories, or from other racial cultures that the frogkins have socialized with. The family name then goes after the chosen name, and if the child bears no family, the tribehead gives him a familial name. Those who wish to join the sovereign tribe in servitude are often either given the family name of the tribehead and be absorbed into the family, or be given the name of the tribe as a family name, both only if the one in servitude is well trusted and accepted.

Male: Aasik, Anador, Argorn, Balrich, Biff, Bonnen, Bylor, Cane, Dane, Darren, Durn, Enneth, Fargoril, Finn, Gerald, Gwur, Harreck, Marn, Mick, Oad, Otthen, Salazir, Ren, Thundar, Tzalar, Udden, Varn, Villar, Zell.

Female: Ala, Annala, Aramana, Bessa, Bonnie, Calia, Conni, Cyla, Dian, Fenna, Fonn, Galli, Mayella, Merna, Ophelia, Sally, Ranny, Roselia, Tia, Tonni, Vania, Zella.

Family Names: Airlike, Arn, Bassfin, Earthfawn, Faunan, Hailo'er, Landen, O'erbend, Rummam, Serpenlike, Torrenten, Wellwort. 

Tribe Name: Tribe names are often based off of the family name, or surrounding landmarks. Such as the family name Arn, it would most likely be turned into Arnclan, or Wellwort would be Wellwortclan. Most family names get "clan" added to the end to signify the change into a sovereign tribe.

Frogfolk Traits

Your forgfolk character has certain characteristics in common with all other frogfolk.

Amphibious

You can breathe in both air and water.

Ability Score Increase

Your Dexterity score increases by 1. Your Intelligence, Wisdom, or Constitution score increases by 2.

Age

Frogfolk mature at the same rate humans and gnomes do, and most are expected to settle down into an adult life by around age 50. However, because of their curse, only live up to about 100 to 150 years old.

Alignment

Frogfolk are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Frogfolk are good-hearted, and even the tricksters among them are more playful than vicious.

Size

Frogfolk are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.

Speed

Your climbing/base walking speed is 25 feet. Swim speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Obsessive

You gain proficiency in any one skill, or tool.

Languages

You can speak, read, and write Common, Elvish, and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.

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