Homebrew Dunmer Species Details
Their combination of powerful intellects with strong and agile physiques often produce great warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer possess a natural lifespan ranging from several centuries up to a thousand years, though few ever reach this upper limit due to external factors.[ Some of the most ancient and powerful Dunmer mages have extended their lives far beyond this natural span, in some cases enduring for several thousands of years through the use of potent magical practices.[ In character, they are generally grim, aloof, and reserved.
Dunmer distrust and are treated distrustfully by other races. They are often called proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family They also apparently have a reputation for quick tempers. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind are reputed to be considerably less friendly than those who grew up in the Imperial tradition.
Elf Traits
Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
Dunmer Spellcasting
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Dunmer Spellcasting table. You gain the level 1 benefit of that lineage.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait
| Level 1 | Level 3 | Level 5 | |
|---|---|---|---|
| High Elf | Choose between Shocking Grasp, or Chill Touch cantrips. Whenever you finish a Long Rest, you can replace that cantrip with the other cantrip from this list. | Choose between Hellish Rebuke, or Detect Evil and Good Whenever you finish a Long Rest, you can replace that spell with the other spell from this list. | Choose between Spirit Guardians, or Scorching Ray Whenever you finish a Long Rest, you can replace that spell with the other spell from this list. |
Ashen Skin
You have Advantage on [ability]Stealth[/ability] ability checks made to hide in the dark.
Hard Living
You have proficiency in the Survival skill. living on the Ashwaists is hard and your ancestors guide you into knowing what is and isn't safe to eat can feed yourself and 6 others from foraging and hunting while traveling.