Homebrew Awakened Goose Species Details
Awakened geese are ordinary geese that have touched by magic, granting them sentience, enhanced strength and some natural magic. The source of the awakening could be anything from a wizard's experiment, the blessing of the Gods, the whim of the Fey or even some ploy of Devil. Regardless of how they came to be, an Awakened Goose is it's own individual and free to make it's own way in the world. Like their normal kin, Awakened Geese tend to be curious, chaotic and occasionally aggressive. However, despite their tendency for mischief they can be surprisingly loyal to those they find worthy.
Awakened Geese resemble ordinary geese and, when carrying no equipment, are indistinguishable from their kin. They tend to eschew clothes, carrying what they need in a simple backpack. although many have a weakness for a hats. Most live 30 years but, depending on the nature of their awakening, it is rumoured that they may live much longer.
Goose Traits
Creature Type: Humanoid
Size: Small (about 1-2 feet tall)
Speed: 30 feet
Originally a Goose
You retain your natural skills that you possessed as an ordinary goose. You swim speed equals your walking speed and you can hold your breathe for 1 minute.
Additionally, whilst unarmed and carrying no equipment, you resemble a normal goose. Provided you do nothing to raise suspicion and you are in an area a goose is not unexpected, people and creatures will respond as if you were a normal goose. Where your presence or behaviour is unusual, if you are unarmed and carrying no equipment, you have advantage on deception checks to convince you are an ordinary goose.
Grounded
The magic that awakened and strengthen you, left you too heavy to fly naturally.
Awakened
As you awakened, you gained greater control over your body than your fellow avians. You are able to use your wings for the somatic components of spells and wield light 1-handed weapons in your beak. Whilst using your beak with a weapon, you can still honk the verbal components of spells.
You may also use your beak to manipulate objects, pick pockets or carry out other activities that could be reasonably done with a beak. Your beak is not nimble enough to manipulate delicate tools.
Additionally magic of your awakening grants you following cantrips without components:
Enhanced Mage Hand
You know the cantrip Mage Hand except it has no duration. When the mage hand is within 5ft of your character it may act as a normal hand (wield a weapon, activate magic items, push/pull etc.) without the usual limitations of mage hand and does not require a magic action to use. If the hand moves more than 5ft from you, you loose these enhanced features.
Message
You know the cantrip Message. Outside of combat, you may target multiple creatures at the same time, if you do, they cannot reply 'with a whisper only you can hear' but must instead reply normally (if they choose to reply). All creatures receive the same message.
Intelligence is your spellcasting ability for these cantrips.
Chaotic Essence
Your chaotic nature makes you surprising resistant to mental attacks. You have Advantage on Intelligence, Wisdom, and Charisma saving throws.
Natural Glider
You are able to glide. For every 5ft you can move horizontally, you can safely drop 5ft without taking damage.
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