Homebrew Marilith Species Details

Creature Type. Fiend (demon)

Alignment. Embodiments of chaos and evil, most demons are choatic evil.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Ability Score Increase. +1 to any two.

Size. Your size is medium.

Speed. Your base walking speed is 30 ft.

Inhuman Reflexes. Your AC increases by +1.

Natural Armor. While unarmored, your AC is equal to 12 + your Dexterity modifier.

Six Arms. You have six arms, and may hold and use items in each of your hands. If you have Extra Attacks, when you take the Attack action you may make each of your attacks using any weapon you are holding. When you take the Attack action and attack with a weapon which qualifies for use with two-weapon fighting, you can use a bonus action to attack with a different qualifying weapon. You don't add your ability modifier to the damage of the bonus attack unless the modifier is negative or you have an ability which allows you to add your ability modifier to the bonus granted by two-weapon fighting. If you choose to make this additional attack, you may not benefit from using a shield until the beginning of your next turn. If you use a weapon with the Heavy property or use a Versatile weapon two-handed you may nor benefit from using a shield until the beginning of your next turn, but you may switch between multiple Heavy or Versatile weapons with each attack.

Languages. You can speak, read and write in Common and Abyssal.

Marilith Traits

The six armed snake lady from the Abyss

Creature Type.

Fiend (demon)

Alignment.

Embodiments of chaos and evil, most demons are chaotic evil.

Darkvision.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Ability Score Increase.

+1 to any two.

Size.

Your size is medium.

Speed.

Your base walking speed is 30 ft.

Inhuman Reflexes.

Your AC increases by +1.

Natural Armor.

While unarmored, your AC is equal to 12 + your Dexterity modifier.

Six Arms.

You have six arms, and may hold and use items in each of your hands. If you have Extra Attacks, when you take the Attack action you may make each of your attacks using any weapon you are holding.

When you take the Attack action and attack with a weapon which qualifies for use with two-weapon fighting, you can use a bonus action to attack with a different qualifying weapon. You don't add your ability modifier to the damage of the bonus attack unless the modifier is negative or you have an ability which allows you to add your ability modifier to the bonus granted by two-weapon fighting.

If you choose to make this additional attack, you may not benefit from using a shield until the beginning of your next turn. If you use a weapon with the Heavy property or use a Versatile weapon two-handed you may nor benefit from using a shield until the beginning of your next turn, but you may switch between multiple Heavy or Versatile weapons with each attack.

Languages.

You can speak, read and write in Common and Abyssal.

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