Homebrew Awakened Zombie Species Details

You have regained your free will. Some chance events have giving you a second chance at "life".

You are brutish, brutal, and unstoppable. While your brain may have rotted, your muscles are as hardy as ever.

Awakened Zombie Traits

Your undead status gives you many abilities beyond the natural world.

Darkvision

You have darkvision up to 60ft, but cannot perceive color in low light, only shades of grey.

Past Life

You gain proficiency with one tool, kit, or instrument, land vehicles, and one skill

Not Quite Dead Yet...

When taken to 0 HP, you may instead be dropped to 1 hit point.

You may not use this feature again until you finish a Short Rest.

Meaty Fists

Your fists are natural weapons with which you are proficient, dealing 1d4 bludgeoning damage on a hit.

Corpse Body

When motionless, you look identical to a corpse. Observers must make a Wisdom (perception) check contested by your Charisma (deception) to notice your true nature.

If they witnessed you be attacked or did not see you before you played dead the observer gets disadvantage on their perception.

Ability Score Increase

Your will is stronger than most, which allowed you to fight your mindless state.

Your body has also grown tougher.

Falling Apart

Falling Apart Though you require no sleep, you must spend at least 4 hours of a Long Rest stitching and bandaging your gashes and wounds.

Your experience at such gives you proficiency with the Medicine skill, but you roll with disadvantage when using your skill on living creatures.

Dead

Dead Immortality Your type is Undead/Humanoid. Being undead, you need not sleep, eat, drink, or breathe, and you cannot be compelled to do so. You do not age, and any spell or effect that would cause you to age has no effect. You are immune to most diseases. You gain resistance to poison damage and the poisoned condition, and you are immune to the effects of spells that would put you to sleep. You are healed by Necrotic damage, and are vulnerable to Radiant damage, and have disadvantage to saves vs radiant attacks.

Alignment

You have choices to make, but tend to be self centered.

Size

You were one human. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 25 feet, but you cannot be slowed by armor.

Languages

You can speak, read, and write Common and one extra language of your choice. 

Comments

Posts Quoted:
Reply
Clear All Quotes