Homebrew Awakened Zombie Species Details
You have regained your free will. Some chance events have giving you a second chance at "life".
You are brutish, brutal, and unstoppable. While your brain may have rotted, your muscles are as hardy as ever.
Awakened Zombie Traits
Your undead status gives you many abilities beyond the natural world.Darkvision
You have darkvision up to 60ft, but cannot perceive color in low light, only shades of grey.
Past Life
You gain proficiency with one tool, kit, or instrument, land vehicles, and one skill
Not Quite Dead Yet...
When taken to 0 HP, you may instead be dropped to 1 hit point.
You may not use this feature again until you finish a Short Rest.
Meaty Fists
Your fists are natural weapons with which you are proficient, dealing 1d4 bludgeoning damage on a hit.
Corpse Body
When motionless, you look identical to a corpse. Observers must make a Wisdom (perception) check contested by your Charisma (deception) to notice your true nature.
If they witnessed you be attacked or did not see you before you played dead the observer gets disadvantage on their perception.
Ability Score Increase
Your will is stronger than most, which allowed you to fight your mindless state.
Your body has also grown tougher.
Falling Apart
Falling Apart Though you require no sleep, you must spend at least 4 hours of a Long Rest stitching and bandaging your gashes and wounds.
Your experience at such gives you proficiency with the Medicine skill, but you roll with disadvantage when using your skill on living creatures.
Dead
Dead Immortality Your type is Undead/Humanoid. Being undead, you need not sleep, eat, drink, or breathe, and you cannot be compelled to do so. You do not age, and any spell or effect that would cause you to age has no effect. You are immune to most diseases. You gain resistance to poison damage and the poisoned condition, and you are immune to the effects of spells that would put you to sleep. You are healed by Necrotic damage, and are vulnerable to Radiant damage, and have disadvantage to saves vs radiant attacks.
Alignment
You have choices to make, but tend to be self centered.
Size
You were one human. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 25 feet, but you cannot be slowed by armor.
Languages
You can speak, read, and write Common and one extra language of your choice.
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