Homebrew Elnofe Species Details
Background
Originating from the Realm Beyond, the Elnofae are a race of humanoids with pointed ears, large feathered wings that attatch at their lower back, and horns that protrude from their head. The shape and size of said horns can vary greatly, but the coloring of their wings are usually similar to the coloring of the local birds to wherever hail from. An elnofae from deserts of Zekkar migh have a similar feather pattern to that of a falcon, while one from the jungles of Priania may seem more like that of a macaw. Elnofae are also marked by their unique eyes: Their pupils form a sort of cross or X shape. They tend to live in small tribes and stay away from most major population centers. Since metal tends to irritate their skin and feels uncomfortable to hold, they often use bone or other hard non-metals to craft weapons, armor, and jewlery. The Elnofae, ages ago, were once fairly numerous, but due to an agressive nature in their early history they were hunted down to near extinction. Groups formed specifically to hunt the Elnofae, armed with silvered weapons, which proved particuarly effective. In the present day, few people know what an Elnofae even is. Those who do are typically the ancestors of the hunters that slew them. Most of the Elnofae live within the sweeping hills and peeks of the Gale Crescent, where their wings and mobility provide a powerful advantage. One would be hard pressed to find one outside these ancient and untamed lands
Names
When the Elnofae were in greater numbers, the more peaceful tribes tended to use adult elven names, while the more warlike tribes would use more infernal sounding names. As their numbers began to dwindle, these practices died out or merged, resulting in a truely unique set of names. Male Names: Peilophi, Phesa, Bolinia, Chamea, Menaera, Corrashi, Raebel, Gineney, Undinoe, Kyroe Female Names: Kome, Adraenah, Deserin, Nysaene, Myniane, Zeana, Xirana, Urasha, Desophi, Belyis, Lumi
Elnofe Traits
.Part of nature
Due to your heritage, you possess a certain level of natural magical talent. You know the druidcraft cantrip. At 3rd level, you can cast the entangle spell once per long rest. At 5th level, you can cast Spike Growth once per long rest. Charisma is your spellcasting modifier for these spells.
Ability Score Increase
Your Dexterity score increases by 2
Dark-vision
You can see in dim light within 60ft of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Flight
You have a flying speed of 50ft. You are incapable of flying if you are wearing medium or heavy armor, and your fly speed is decreased to 40ft while wearing light armor.
Skill proficiency
You gain proficiency in the Acrobatics skill
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